hirly

VOID

Associate Gameplay Animator

Cork, Cork, Remote

See how you match this job — and similar ones. Free.

Upload your resume and hirly scores it against this role at VOID first, then against similar open jobs, and shows where you fit and why.

PDF or DOCX, up to 12MB. No sign-up to see your matches.

Get past the screening software and onto a recruiter's desk

hirly rewrites your resume for this job — matching the keywords and skills in the posting, moving your most relevant experience to the top, and writing a cover letter to fit. About 30 seconds.

  • Keywords matched to this posting
  • Fit score before you apply
  • Cover letter included

Matched against 2.3M live jobs from 200,000+ employers in 200+ countries.

Tailor my resume for this job →

hirly's read of this role

Seniority
Mid level
Country
IE
Work mode
Remote-friendly
First seen by hirly
14 Sept 2026

Derived automatically from the posting. Upload your resume above to see how the role scores against it.

the posting

We’re VOID Interactive , the kick-ass team behind the best-selling FPS game Ready or Not, which has sold over 13 million copies across all platforms. We’re a fully remote, 80+ person studio made up of seriously talented individuals from all over the world who love games and creating exceptional experiences for players .

We’re looking for an Associate Gameplay Animator to help create high-quality, responsive character animations that bring our games to life. Working alongside designers, riggers, programmers, and fellow animators, you’ll contribute to locomotion, traversal, combat, and other gameplay systems using both hand-keyed animation and motion capture data. You’ll also have the opportunity to develop your technical skills by implementing animations directly in-engine and learning from experienced members of the team.

This is a great opportunity for an early-career animator with strong fundamentals, a keen eye for detail, and a genuine interest in creating animations that both look great and feel responsive during gameplay.

Your responsibilities will include:

Creating high-quality character animations for locomotion, traversal, combat, and other gameplay systems

Working with both hand-keyed animation and motion capture data

Integrating and testing animations directly in-engine

Working with animation state machines, blend trees, and animation layers

Collaborating with designers, riggers, programmers, and fellow animators to balance visual quality with responsive gameplay

Supporting motion capture shoots and assisting with motion capture data cleanup

Testing animations in context and responding to feedback from the wider development team

Assisting with troubleshooting animation and implementation issues under the guidance of senior team members

Learning and working with proprietary tools and established animation pipelines

Contributing to the continued improvement of animation workflows and overall gameplay quality

W hat you'll bring to the team:

1+ years of professional production experience, or equivalent junior, internship, or game development experience

Strong working knowledge of Autodesk Maya, including animation layers and the Graph Editor

A strong understanding of realistic body mechanics, weight, timing, and character performance

An understanding of how animation supports responsive and engaging gameplay

A portfolio or demo reel demonstrating your character animation skills

Excellent communication and collaboration skills

A detail-oriented approach to your work

A willingness to receive feedback, continue learning, and develop your technical skills

The ability to work effectively within a collaborative, remote-first team

Bonus points if you have:

Experience using Unreal Engine or Unity

Familiarity with MotionBuilder

Experience working with and cleaning up motion capture data

Familiarity with gameplay animation systems and in-engine implementation

A love of playing and creating video games

Please note: For Irish residents, this role is offered as a full-time employee position. For applicants based outside of Ireland, the role will be offered on a contractor basis. We are a remote-first company and are committed to hiring the best candidate for the role, regardless of where you are located . If you are outside our company’s home base, that’s okay with us.

Original posting on VOID's site ↗

Want this one?

Upload your resume and hirly rewrites it for this job and writes the cover letter — in about thirty seconds, before you sign up.

Tailor my resume for this job