This role has closed. Ubisoft has taken the posting down.
hirly last saw it live on 21 September 2026. See similar open roles below, or browse all jobs in Montréal.
Ubisoft
Engine programmer - (March of Giants)
Montreal, QC, Canada
Similar open jobs
- Engine Programmer | Programmeur moteurLarian · QuebecFirst seen 8d ago
- Senior Engine Programmer, Content DistributionEpicgames · Montreal,Quebec,CanadaFirst seen 25d agoremote
- Senior Engine Programmer, Unreal Cloud ServicesEpicgames · Montreal,Quebec,CanadaFirst seen 25d agoremote
- Lead Engine Programmer | Responsable programmation moteurLarian · QuebecFirst seen 8d ago
- Senior Engine ProgrammerSupercell · HelsinkiFirst seen yesterday
- Staff Physics Engine Programmer, C++ (Modeling & Simulation)Code Metal · Remote First seen yesterdayremote
- Senior Physics Engine Programmer, C++(Modeling & Simulation)Code Metal · Remote First seen yesterdayremote
- Senior Engine Programmer (Contract)ArenaNet · RemoteFirst seen yesterdayremote
- Senior Game Engine ProgrammerTencent · United Kingdom-LondonFirst seen 2d ago
- Senior Engine ProgrammerThatgamecompany · Remote - USFirst seen 6d agoremote
- Senior Engine ProgrammerBitwisealchemy · Remote, TexasFirst seen 28d agoremote
- Backend Java Developer, OfficerCiti · Mississauga Ontario CanadaFirst seen today
- Naval Project Quality Assurance Engineer - NETEWeir · DartmouthFirst seen today
- Software Engineer II (SDET)Td · Toronto, OntarioFirst seen today
- Software Developer (iOS)Priceline · TorontoFirst seen today
hirly's read of this role
- Role family
- Engineering
- Seniority
- Mid level
- Country
- CA
- Work mode
- On-site / unstated
- First seen by hirly
- 21 Sept 2026
Derived automatically from the posting.
the posting
Main Responsibilities
- Program in a clear and structured manner that meets performance, maintenance, modularity, scalability and compatibility requirements. 
- Is thorough and rigorous in the code structure.  
- Develop, refactor and optimize core systems focusing on the long-term. 
- Compile and understand the project purpose, identify development needs, and assess technical feasibility. 
- Analyze the engine's existing functions and see if they're in line with the purpose. 
- Build and improve the modules that the engine needs.  
- Recommend improvements by designing and implementing new systems, as needed. 
- Propose innovative changes, drawing inspiration from other games or engines in the industry. 
- Maintain performance and optimize systems. 
- Support the features and systems designed for production. 
- Document work performed to transfer knowledge and help users (other teams) understand how the new systems and features work. 
- Perform all other related duties. 
Education: 
Degree in computer science, software engineering or equivalent training. 
Relevant experience: 
At least 5 years of experience in software programming, ideally in the video game industry or any other relevant experience. 
Skills and Knowledge: 
- Excellent understanding of the technical specifications and architecture of different engine systems.
- Excellent analytical and synthesis skills  
- Can solve complex problems. 
- Autonomy and resourcefulness.
- Detail-oriented.
- A keen interest in various hardware architecture. 
Ubisoft is a global leader in gaming, with teams across the world creating original and memorable experiences — from Assassin’s Creed and Rainbow Six to Just Dance and more. We believe that diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing the boundaries of entertainment, join us on our journey and help create the unknown!