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Voodoo

Game Designer (Gameplay Modes) - Paper.io 2

Paris

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hirly's read of this role

Seniority
Mid level
Country
FR
Work mode
Remote-friendly
First seen by hirly
15 Sept 2026

Derived automatically from the posting.

the posting

About Voodoo

Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Paper.io 2, alongside popular apps such as BeReal and Wizz.

Team

Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.

Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher.

You will be joining one of our Live Studios, working on Paper.io2 .

Role

Paper Party is the multiplayer mode of Paper.io 2. We are looking for a dedicated Game Designer to improve the modes we already have and create new ones from scratch.

All modes will keep the Paper universe, camera and controls. Beyond that, there is a lot of creative freedom. You will explore new rules, objectives, win conditions, pacing and team setups to create a broad range of fun and replayable multiplayer experiences.

You will:

Design and prototype new gameplay modes

Improve existing Paper Party modes

Define simple, readable rules for one-finger controls

Iterate quickly through testing, feedback and playtests

Balance accessibility, competition, pacing and replayability

Identify weak ideas early and confidently cut or reshape them

Work closely with the Paper.io 2 team to turn concepts into playable experiences

Document your designs clearly

Fine-tune modes directly in Unity whenever possible

This is a hands-on role for someone who enjoys moving quickly from an idea to a playable prototype, testing it and improving it.

Profile

5+ years of experience in mobile F2P games, designing new games, gameplay modes or prototypes from scratch

Experience shipping player-facing content, ideally in mobile games

A strong understanding of multiplayer and competitive gameplay

A good sense of pacing, clarity and player motivation

A pragmatic and iterative approach: prototype, test, cut and retry

The ability to work independently and take full ownership

Strong English communication and collaboration skills

Nice to have

Strong Unity experience

Ability to prototype directly in the engine

Experience with mobile controls, multiplayer or party games

Experience working on live games or live content

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Original posting on Voodoo's site ↗

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