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Wirality

Graphic Designer

Bangalore, Karnataka, India

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Role family
Design
Seniority
Mid level
Country
IN
Work mode
On-site / unstated
First seen by hirly
26 Sept 2026

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the posting

About Wirality755

Wirality is building a new social-first creative team designed for the way brands need to communicate today - faster, more frequently and across more formats, audiences and platforms.

755 is built for a world where brands need to create more content, for more audiences, across more platforms without treating every piece of content like a traditional advertising campaign.

We’re looking for a Graphics Designer who doesn’t believe their job ends with making something look good.

You should be able to take an idea and figure out how to bring it to life - whether that means designing a social post, creating a visual identity for a content series, animating typography, cutting a reel or figuring out the visual language for an entire campaign.

This isn’t a role where you’ll sit on one side of the creative pipeline.

You’ll move between design, motion and video depending on what the idea needs.

We’re looking for someone who is hands-on, fast, visually sharp and comfortable figuring things out.

What You’ll Do

1. Design at the Speed of the Internet

Social doesn’t give you three weeks to perfect every creative.

You’ll be expected to:

Create social content, campaign assets, digital creatives, presentations and other brand communication.

Turn ideas into strong visual executions quickly.

Develop visual routes rather than simply executing layouts.

Adapt ideas across formats, platforms and brand requirements.

Work across multiple brands and projects without letting the quality fall apart.

Know when something needs polish and when something simply needs to get out into the world.

Speed matters. But speed without taste doesn’t.

2. Think Beyond Static

We don’t want someone whose creative process stops when Photoshop closes.

You should be comfortable moving between:

Static design.

Motion graphics.

Typography.

Animation.

Short-form video.

Reels.

Social edits.

Creator content.

You should understand how movement, transitions, typography, footage and sound can come together to make an idea more engaging.

Sometimes the answer is a beautifully designed static.

Sometimes it’s a 6-second edit.

Knowing the difference is part of the job.

3. Develop Visual Ideas, Not Just Assets

You won’t always be handed a fully formed visual direction.

You should be able to:

Take a creative thought and figure out what it should look like.

Develop visual languages for campaigns and content properties.

Find interesting references and turn them into something original.

Think about composition, typography, movement, imagery and storytelling together.

Work with copywriters and strategists to make an idea stronger visually.

Push back when you think there’s a better way to execute something.

We want someone who asks “What could this become?” rather than only “What size should this be?”

4. Live on the Visual Internet

Your reference folder should probably be slightly out of control.

You should:

Constantly consume visual culture, creators, design, film, photography and internet content.

Understand what’s visually working across Instagram, YouTube and emerging social formats.

Follow interesting designers, editors, creators, filmmakers and visual storytellers.

Understand trends without blindly reproducing them.

Bring references and new visual approaches into brainstorms.

Recognise when a brand should participate in a visual trend - and when it should do something completely different.

Being culturally current is as important as being technically capable.

5. Understand Video & Production

You don’t need to be a cinematographer.

But you should understand what happens before the footage lands on your laptop.

That means having:

A basic understanding of cameras and production workflows.

An understanding of framing, composition and lighting.

Comfort working around shoots.

An understanding of how footage should be captured for the intended edit.

The ability to think about post-production while something is being shot.

An understanding of how shooting, editing, motion and design come together in the final output.

The closer design and production work together, the better the final work becomes.

6. Own the Output

While this is a hands-on creative role, you’ll also help maintain the quality and pace of the team’s output.

That could mean:

Helping assign and coordinate creative tasks.

Reviewing work from junior designers.

Giving clear visual feedback.

Maintaining consistency across a brand’s output.

Working closely with copywriters, strategists, creators, editors and account teams.

Jumping into an execution yourself when that’s the fastest way to solve the problem.

We don’t want someone who wants to graduate out of making things.

You should still enjoy opening the file and doing the work.

What We’re Looking For

You should ideally have 2 - 4 years of experience across design, art, motion, creative or a similar role.

More importantly, you should be someone who:

Has a strong visual eye and knows what good design looks like.

Can take an idea and figure out how to make it work visually.

Is a generalist by nature rather than someone determined to stay in one lane.

Can move comfortably between static, motion and video.

Can work at a high pace without sacrificing basic craft.

Is constantly collecting references and consuming visual culture.

Understands social media as a creative canvas, not just somewhere assets get uploaded.

Can collaborate closely with writers and strategists.

Can give and receive feedback without ego.

Can help younger designers improve their work.

Is comfortable figuring things out without waiting for a perfectly defined brief.

Cares about the idea as much as the execution.

Tools

You should be highly comfortable with:

Required

Adobe Photoshop

Adobe Illustrator

Adobe After Effects

Adobe Premiere Pro

Working knowledge of tools such as Figma and DaVinci Resolve is an advantage.

We care about what you can make more than the number of software logos you can put on your CV.

What We Care About

We care less about whether you’ve previously been called a Graphic Designer, Visual Designer, Motion Designer or Art Director.

We care about your eye, your taste, your ideas and your ability to make things.

Show us the static you’re proudest of.

Show us the reel you edited.

Show us the motion experiment nobody asked you to make.

Show us the campaign where you helped shape the visual language.

Show us something weird you made because you wanted to see if it would work.

Your portfolio will tell us more than your designation will.

Original posting on Wirality's site ↗

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