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hirly last saw it live on 1 September 2026. Similar roles are on the live board.

Prizepicks

Lead 3D Designer

Atlanta, GA preferred, Remote

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Seniority
Lead / management
Country
US
Work mode
Remote-friendly
First seen by hirly
1 Sept 2026

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the posting

At PrizePicks, we are the fastest-growing sports company in North America, as recognized by Inc. 5000. As the leading platform for Daily Fantasy Sports, we cover a diverse range of sports leagues, including the NFL, NBA, and Esports titles like League of Legends and Counter-Strike. Our team of over 550 employees thrives in an inclusive culture that values individuals from diverse backgrounds, regardless of their level of sports fandom. Ready to reimagine the DFS industry together?

About the Role

PrizePicks’ Creative Collective is looking to add a Lead 3D Designer to our roster. The Creative Collective is a small, high-conviction team built around one standard: commit fully or not at all. We move fast, debate hard, and once a call is made, we stand behind it together.

You'll lead our 3D discipline from start to finish, working alongside our Art Directors & Product teams to design a 3D language that adds to the fan experience in our product and throughout our marketing.

You are an elite 3D craftsperson first. You build characters, environments, and objects that add to the PrizePicks experience/brand, and you know when to hand-build and when to let AI tools do the heavy lifting so you can move faster without losing the idea. You're also the person who now decides how 3D work gets briefed, reviewed, and shipped across the organization.

If you've spent your career being the best 3D mind in every room you've been in and you're ready to lead the discipline instead of just contributing to it, this is it.

How We Work

Lead with conviction — Be Iverson

Bring work you believe in and have a strong POV. Authenticity matters more than the idea itself. If the idea could live with another brand's logo on it, it doesn't belong here. We'd rather refine a bold idea than try to save a safe one.

↳ Not: "This is just an option" or over-explaining to compensate for weak belief

Sharpen each other — Be Pharrell

Value direct feedback and be comfortable in conflict. Debate makes the work better. Once a call is made, we move together. Mediocre work is a collective failure, not an individual one.

↳ Not: Silent agreement followed by side conversations or ego-driven critique

Execute under pressure — Be Jordan

The standard does not change when the moment does. We move with precision and continually refine our judgment. Practice or clutch time, you show up with the same intensity.

↳ Not: "We didn't have time" or overcomplicating simple calls

Show up fully — Be Virgil

Show up wherever you are needed, whenever you are needed, without hesitation. Not for credit — for the outcome. It's not about doing everything. It's about doing what's required to make it right.

↳ Not: "That's not my job" or trying to protect your role over protecting the work

What You'll Do

Build worlds that feel unmistakably PrizePicks

Design and build 3D characters, environments, and objects for brand campaigns, product moments, and cultural activations

Translate 2D concepts and mood boards into fully realized 3D executions

Own the render quality bar — lighting, materials, composition — from first pass to final delivery

Push what 3D + AI can do together

Integrate AI image generation workflows (Weavy) into the 3D pipeline to speed up ideation and exploration

Experiment with real-time rendering and emerging tools that shorten the distance between idea and finished asset

Bring new techniques back to the team — you're the one testing what's next, not waiting for someone else to

Lead the 3D discipline through craft, not authority

Own how 3D work gets briefed, reviewed, and delivered across the team

Partner with the Art Directors so 3D work lands inside the bigger creative idea, not bolted onto it

Create an environment where 3D work at PrizePicks is something the team is genuinely proud of

Own the pipeline

Maintain clean, reusable asset libraries, rigs, and templates so the team can move fast without rebuilding from scratch

Balance multiple projects across brand, social, and campaign timelines without dropping quality

Know when to hand-build and when to lean on procedural or AI-assisted workflows to hit a deadline without cutting corners

Who You Are

A maker first who's ready to lead — you'd rather build it than brief it out, and the team gets better because they watch you work

Fast — what would take an agency weeks, you can do in days

Deep in the tools — Blender/C4D (or equivalent) is second nature, not something you're still learning

A player-coach — you lead through craft and feedback, not authority for its own sake

Low ego about ownership

Curious by default — new tools, new workflows, new techniques get you excited, not defensive

Chronically online enough to know what culture actually looks/feels like right now

Die hard sports fan

Qualifications:

5+ years of 3D design experience, with a portfolio that shows range across character, environment, and object design

Strong command of Blender (or equivalent: Cinema 4D, Maya) plus a rendering engine like Octane or Redshift

Comfort integrating AI tools into a creative pipeline — this isn't optional, it's how we work now

A sports, streetwear, or hip-hop culture fluency that shows up in your work, not just your playlist

Bonus Points

Experience with real-time engines (Unreal, Unity) or procedural tools (Houdini)

Experience managing, mentoring, or directly leading other 3D or design talent

Motion or animation background alongside 3D

What Success Looks Like

In 90 days, you’ll have a real working rhythm — the 3D work is faster and the output is sharper than it ever has been at PrizePicks.

In six months, there's 3D work with your fingerprints on it that's genuinely moved the brand forward — campaigns, product moments, cultural activations that wouldn't have looked the same without you.

In a year, the 3D discipline at PrizePicks is looked upon as the industry standard, and you're a big reason why.

Location

While we prefer candidates based in Atlanta, we are open to qualified applicants from anywhere in the U.S. and are willing to consider remote candidates. #LI-Remote

Working at PrizePicks:

The typical salary range for this position is $90,000 to $110,000. At PrizePicks, we consider your role, level, and where you'll be working when determining our salary ranges. The compensation info you see on our job postings gives you an idea of the starting pay range for the position. Your actual pay within that range will depend on your specific work location, as well as your skills, experience, and education. Your recruiter will be happy to chat more about the specific pay range for your location and how we arrived at it during the hiring process.

This application period will remain open for 30 days. We’re committed to finding the best candidate, so this date may be adjusted, and any changes will be reflected in this posting.

Date Posted: 8/28/26

Benefits you’ll receive:

In addition to your great compensation package, full-time employees will be eligible for the following perks:

Company-subsidized medical, dental, & vision plans

401(k) plan with company match

Annual bonus

Flexible PTO to encourage a healthy work/life balance (2 weeks STRONGLY encouraged!)

Generous paid leave programs, including 16-week paid parental leave and disability benefits

Workplace flexibility and modern work schedules focused on getting the job done, not hours clocked

Company-wide in-person events and team outings

Lifestyle enhancement program

Company equipment provided (Windows & Mac options)

Annual performance reviews with opportunities for growth and career development

You must be authorized to work for any employer in the U.S. We are unable to sponsor or take over sponsorship of an employment Visa at this time.

PrizePicks is an Equal Opportunity Employer. All applicants will be considered for employment without attention to race, color, religion,

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Lead 3D Designer at Prizepicks — hirly