hirly

Hyperhug

Principal / Senior Concept Artist

Remote

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hirly's read of this role

Seniority
Lead / management
Work mode
Remote-friendly
First seen by hirly
1 Sept 2026

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the posting

HyperHug is an international game development studio specializing in the shooter genre. Our main office is based in Cyprus, but our talented team works remotely from around the world. We’re developing Oxide: Survival Island , an immersive multiplayer survival shooter for mobile platforms, and we’re always looking for motivated individuals who want to grow with us, contribute their creativity, and help shape the future of our games.

Oxide is growing, and so is the volume of in-game content, which is why we're opening a new role for the studio. You will become the first Concept Artist on the team and will be responsible for the game's visual direction, developing concepts from initial ideas through to final implementation.

What You'll Be Doing:

Support concepts through all stages of production, preparing materials for handoff to 3D, and providing direction for animation and VFX.

Create concepts for weapon skins, including upgradeable skins and progression lines (~80% of tasks).

Develop concepts for armor and gear skins (~20% of tasks).

Work with references, building side-collections and design variations, and refining concepts based on team feedback.

Collaborate with game designers, 2D & 3D artists, animators, and the producer.

As needed: create concepts for new in-game assets (weapons, vehicles), locations, 2D icons, etc.

Why You'll Enjoy Working With Us:

The opportunity to build a discipline from the ground up and shape the processes, approaches, and growth of concept art at the studio.

Concepts reach players fast — we work in short sprints and regularly ship new content.

No endless revision cycles. We value speed and fresh ideas: if a concept doesn't land, we try a new approach and move on.

As the discipline grows, there's room to grow into an Art Lead or Art Director role.

A comfortable working atmosphere: constructive feedback, a friendly team, and creative freedom.

What We Expect From You:

Experience creating concepts that made it through to final implementation in a shipped game.

A relevant portfolio featuring weapon, skin, and/or gear concepts in a realistic or semi-realistic style.

Understanding of 3D production specifics: concepts account for shape, silhouette, and materials, and read clearly for modelers without needing further interpretation.

Ability to work to a production-ready level: callouts, angle breakdowns, and material notes.

Skill in working with references: building collections and skin series without directly copying.

Willingness to work quickly and iteratively, with a calm attitude toward revisions and rejected ideas.

English - B1+ level, Russian - C1 level.

A Strong Plus:

Experience with character, armor, and gear concepts.

Experience working on mobile shooters or survival games.

Understanding of technical constraints on mobile platforms.

Confident use of AI tools in your working pipeline.

What We Offer:

Competitive salary.

Remote work format.

A passionate and supportive team that values creativity and ownership.

Opportunities for professional growth.

A culture built on initiative, transparency, and collaboration.

Is this role actually a fit for you?

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Principal / Senior Concept Artist at Hyperhug — hirly