hirly

Aristocrat

Product Owner (Game Design)

Gdansk

See how you match this job — and similar ones. Free.

Upload your resume and hirly scores it against this role at Aristocrat first, then against similar open jobs, and shows where you fit and why.

PDF or DOCX, up to 12MB. No sign-up to see your matches.

Get past the screening software and onto a recruiter's desk

hirly rewrites your resume for this job — matching the keywords and skills in the posting, moving your most relevant experience to the top, and writing a cover letter to fit. About 30 seconds.

  • Keywords matched to this posting
  • Fit score before you apply
  • Cover letter included

Matched against 2.3M live jobs from 200,000+ employers in 200+ countries.

Tailor my resume for this job →

hirly's read of this role

Role family
Product management
Seniority
Mid level
Country
PL
Work mode
On-site / unstated
First seen by hirly
27 Sept 2026

Derived automatically from the posting. Upload your resume above to see how the role scores against it.

the posting

Join our team and help craft mobile game experiences that bring joy to thousands of players every day! As a Product Owner , you’ll collaborate closely with product, art, engineering, and LiveOps teams to craft engaging and compelling experiences for mobile games. We’re looking for a creative problem‑solver who combines a passion for gaming with practical design expertise — someone who can imagine great experiences and bring them to life from concept to delivery.

Work mode: Hybrid — 3 days per week from the Wave Office in Gdańsk.

What You'll Do:

Create visually cohesive and compelling game concepts and minigame experiences that complement the core slots loop.

Design engaging and sustainable game loops, gameplay mechanics, reward structures, and systems that enhance long-term player engagement.

Develop and iterate on prototypes to validate concepts, test assumptions, and refine the player experience.

Refine game balance, pacing, and player progression to optimize fun, retention, and overall usability.

Collaborate closely with Product Owners, developers, artists, and LiveOps partners to transform ideas into polished, playable features.

Work with partners to understand product needs, align on priorities, and recommend effective gameplay solutions.

Produce and maintain comprehensive design documentation, including GDDs, feature specs, and player journeys.

Own design initiatives from early concept through final delivery, ensuring quality and successful implementation.

Participate in sprint planning, daily standups, and retrospectives as part of an agile, Scrum-based workflow.

Support project planning and delivery using tools such as Jira, contributing to timely and smooth execution.

Contribute to game and content releases with a focus on stability, performance, and player impact.

Stay curious and explore emerging tools, workflows, and technology-based improvements to improve the build process.

Coordinate effectively with cross-functional and remote teams, ensuring smooth communication and aligned outcomes.

What We're Looking For:

A passionate gamer who enjoys mobile, PC, console, and tabletop games.

3–5 years of relevant experience in game design, product ownership, or similar product-focused roles.

Experience contributing to released free‑to‑play mobile games or LiveOps content with meaningful player impact.

Ability to design everything from moment‑to‑moment gameplay to multi‑week metagame cycles.

Comfortable designing for F2P genres such as social casino, casual, and midcore.

Strong analytical attitude, comfortable interpreting KPIs and balancing complex features or economies.

Familiarity with agile development practices and cross‑functional coordination.

Excellent communication skills — able to present ideas clearly and persuasively.

Comfortable giving and receiving feedback, advocating for ideas, and finding productive compromises.

Strong attention to detail across feature design, documentation, and execution.

Proficient in English, both written and spoken.

Bonus / Nice to Have:

Exposure to mathematics-related thinking in game systems, feature balancing, or economy design.

Experience working with teams across multiple locations.

This job description may have been reviewed and enhanced using AI-assisted tools to improve clarity, consistency, and inclusivity. All final content, role requirements and hiring decisions remain subject to human review and approval by Aristocrat.

Compensation Philosophy

We offer a comprehensive pay and benefits package designed to stay competitive in the market, support your wellbeing, and recognise your contribution to our success. Our approach is underpinned by a pay-for-performance belief in rewarding individual impact. Your specific compensation package will be determined by factors such as your skills, experience, qualifications, and location.

Depending on your role and location, you may be eligible for annual bonuses and incentives, health and wellbeing benefits, paid time off, retirement plans, insurance coverage, and other local or statutory benefits.

Specific details about compensation and benefits for this position will be discussed during the recruitment process.

Original posting on Aristocrat's site ↗

Want this one?

Upload your resume and hirly rewrites it for this job and writes the cover letter — in about thirty seconds, before you sign up.

Tailor my resume for this job