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Stellarentertainment

Rendering Engineer

Guildford, UK

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Seniority
Mid level
Country
GB
Work mode
Remote-friendly
First seen by hirly
2 Sept 2026

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the posting

The Studio:

We are a video game development studio with offices in Guildford, UK and Utrecht, Netherlands . Sitting within the heart of thriving communities of game developers and publishers, we focus on quality and excellence, and our partners and players are always at the front of everything we do.

Games are not just about gameplay. We believe in the importance of balancing every single aspect of a game that you, as a player will interact with; what you see, how you play and how it makes you feel.

It couldn’t be a more exciting time to join us as we embark on a new unannounced project, pushing the boundaries of all aspects of the game to create a truly AAA experience.

The Role

As Stellar Entertainment’s Rendering Engineer , you will be working closely with our wider Rendering and Engineering team to help develop and optimise the rendering and graphics technology we implement on our AAA projects.

Your main focus will be collaborating with our team of engineers, artists, and technical artists to design, implement, and optimize rendering features. You will be involved in the creation of visually stunning and immersive experiences for our players - we want our games to inspire and amaze.

As our Rendering Engineer , you will:

Work under direction to develop and optimize rendering features

Assist with the implementation shaders and lighting systems

Coordinate across teams to achieve exceptional visual quality

Work towards optimising performance and memory usage

Collaborate with colleagues to maintain and enhance the rendering pipeline

Research and implement cutting-edge rendering techniques

Work with colleagues to identify bugs and solutions

Requirements

What we’re looking to see on your CV:

Experience in a Rendering role in the gaming industry, working in Unreal Engine

Strong programming skills in C++, and ability to demonstrate your 3D maths expertise

Good knowledge of rendering techniques and algorithms, and experience with shader programming and real-time lighting

Understanding of performance optimization techniques

Unreal Engine familiarity

Ability to work coordinate across teams

A keen interest in for pushing the boundaries of what’s possible visually, and keeping up to date with latest tech developments in the field

Bonus points if you have;

At least one, or two extra programming languages under your belt

Previous experience in building large scale, realtime, multiplayer games

Benefits

What you can expect from us:

Our UK Colleagues receive:

Flexible hybrid working (we work 3 days per week on-site)

Holiday Accrual Scheme

International AAA game projects;

Access to cutting-edge hardware;

Discretionary bonus scheme

Private Healthcare Plan incl. Dental and Eye care

Pension Plan

Life Assurance

Employee Assistance Programme - Wellness Support

Regular Team Incentives and Social Events

Our NL Colleagues receive:

International AAA game projects

Access to cutting-edge hardware

Flexible/hybrid working

International working opportunities with our Guildford Studio

Christmas Shutdown

Holiday Allowance

Discretionary bonus scheme

13th Salary Scheme (Vakantiegeld)

Central Utrecht office

Access to a well-stocked fridge and snack cupboard

Regular Team Incentives and Social Events

We’re on an important journey with our teammates, candidates and industry partners to tackle barriers to equality and promote diversity, inclusion and accessibility across the markets we work in. If you need any support during the interview process or any feedback on our processes, please let us know.

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