hirly

Pantograph

Research Engineer

San Francisco

Apply through hirly

Upload your resume and get a version tailored to this job, plus a cover letter, in about thirty seconds — before you create an account.

Apply with hirly

hirly's read of this role

Seniority
Mid level
Country
US
Work mode
On-site / unstated
First seen by hirly
28 Sept 2026

Derived automatically from the posting. Sign up to see how the role scores against your own resume.

the posting

Pantograph is training general models that start by watching internet-scale video and end up on robots. We think the path to capable robots runs through general intelligence rather than narrow, robot-specific skills. We're scaling simple methods across video games, real-world video, and our own fleet of affordable, durable robots.

We're looking for a research engineer to help us train increasingly capable models across enormous and diverse datasets.

You'll work across the boundary between research and engineering: implementing new ideas, scaling experiments across large GPU clusters, building the systems that let us iterate quickly, and figuring out why things aren't working. The work spans large-scale model training, multimodal representation learning, reinforcement learning, data processing, evaluation, and the infrastructure required to support all of it.

You might be a good fit if you:

Have trained models across large GPU clusters and are comfortable working with Kubernetes

Have built or operated complex distributed systems

Have worked with multi-terabyte or multi-petabyte datasets

Are comfortable with large-scale data processing tools

Care deeply about observability and collect enough metrics to understand what every part of a system is doing

Are comfortable moving between research code and production-quality systems

Like running experiments, getting surprising results, and digging in until you understand why

Move quickly and reach for simple approaches before complicated ones

Nice to have:

Experience with JAX

Experience writing CUDA kernels or otherwise optimizing GPU workloads

Low-level Linux or kernel programming experience

Experience with large-scale video or multimodal datasets

Experience building training or evaluation infrastructure

Experience with distributed training

Experience deploying models into real-world systems, especially robotics

We care much more about what you've built than any specific credential. We're a small, fast-moving team working together in person in San Francisco. If you're excited about architecting novel systems at unprecedented scale, we'd love to talk.

Original posting on Pantograph's site ↗

Browse similar roles

Want this one?

Upload your resume and hirly rewrites it for this job and writes the cover letter — in about thirty seconds, before you sign up.

Tailor my resume for this job