This role has closed. Ubisoft has taken the posting down.
hirly last saw it live on 21 September 2026. See similar open roles below, or browse the live board.
Ubisoft
Senior Engine Programmer[New Project on Switch2]
Chengdu, Sichuan, China
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hirly's read of this role
- Role family
- Engineering
- Seniority
- Senior
- Country
- CN
- Work mode
- On-site / unstated
- First seen by hirly
- 21 Sept 2026
Derived automatically from the posting.
the posting
About the Role 
The (Senior) Engine Programmer holds primary responsibility for the maintenance, development, and optimization of the studio's proprietary game engine. This involves analyzing technical requirements, designing scalable solutions, and implementing robust engine features. The role requires proven expertise in performance analysis and optimization, with the ability to diagnose complex bottlenecks and deliver efficient solutions. 
What you will do 
    Architect and implement engine extensions to fulfill project requirements within scheduled timelines.  
    Proactively identify technologies critical to game performance and design cost-effective solutions within technical and budgetary constraints.
    Maintain engine stability and cross-platform compatibility, ensuring rapid response to and resolution of critical issues.
    Ensure the stability and compatibility of the engine, with a quick response to bugs.  
    Conduct performance optimization using standard profiling tools across PC and console platforms.
    Collaborate effectively with internal teams and external partners, demonstrating clear technical communication.  
    Continuously research and integrate relevant new techniques, exhibiting a self-driven approach to professional development. 
    Create and maintain clear technical documentation to facilitate knowledge sharing.
What you will bring 
    Expert-level proficiency in C++ and strong understanding of C/C# and Object-Oriented Programming.
    Demonstrated expertise in performance analysis, memory management, and multithreaded programming.
    Proven experience in game engine architecture and optimization.  
    Ability to diagnose issues across engines, dependencies, and middleware, and propose and implement effective technical solutions.
    Experience in analyzing requirements, identifying technical risks, and presenting solution options with clear trade-off analysis. 
    Commitment to writing clean, maintainable, portable, and highly functional code.
    Hands-on experience with console development (Nintendo Switch, PlayStation, Xbox, etc.).
    Professional proficiency in written and spoken English, sufficient for comprehending technical documents and actively engaging in global team discussions and conference calls.
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six, to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown! 
Established in 2008, Ubisoft Chengdu is one of the key game studios in western China and a full-fledged production center, with over 320 talents contributing to Ubisoft’s line-up. We have a strong track record of co-development on Ubisoft’s biggest brands such as Assassin’s Creed®, Skull and Bones™ and For Honor®, as well as developing casual games such as Rabbids party game and bringing hit titles to Switch.  
Meanwhile, we are also a pioneer in cutting-edge technology driving Ubisoft’s “games as a service (GAAS)” ethos. Chengdu’s technology team develops products that empower production teams to make educated, data-driven decisions on hit Ubisoft brands.
To learn more, please visit:  www.ubisoftgroup.com