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Thatgamecompany

Senior Graphics Engineer,Shanghai

China - Shanghai

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hirly's read of this role

Seniority
Senior
Country
CN
Work mode
On-site / unstated
First seen by hirly
2 Sept 2026

Derived automatically from the posting. Sign up to see how the role scores against your own resume.

the posting

We are looking for an exceptional Senior Graphics Engineer to join our engine team and help us continue to grow the most advanced social game on earth.

You’ll collaborate with fellow engine team members as well as gameplay engineers, artists and designers to bring the highest quality game experience to players on all supported devices — regardless of platform or performance tier.

What you’ll do here

Develop high-performance C++ systems for our proprietary game engine, with a focus on real-time rendering, performance and scalability

Design, implement, and maintain rendering features, core engine components, tools and graphics pipelines

Profile and optimize GPU and CPU performance across a wide range of devices, with particular emphasis on mobile

Write clean, maintainable code with clear documentation and code-level comments

Contribute to team growth by mentoring others, sharing best practices, and staying up-to-date with graphics and platform trends

Must haves

Expert-level C++ development skills with deep knowledge of performance tuning, multi-threading, and low-level engine systems

Have shipped large-scale 3D games across multiple platforms

Experience with game engines and art/content pipelines

Deep understanding of modern rendering pipelines and graphics APIs. We use Vulkan and Metal.

Proficiency with GPU profiling/debugging tools

At least 6 years of Game industry experience

Fluent in spoken English for professional communications

Nice to have

Passion for pushing the boundaries of Android graphics, particularly with Vulkan

Familiarity with SIMD instruction sets

Something to share from shadertoy.com

We look forward to meeting you!

Original posting on Thatgamecompany's site ↗

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