This role has closed. Ubisoft has taken the posting down.
hirly last saw it live on 21 September 2026. See similar open roles below, or browse the live board.
Ubisoft
Senior Weapon Concept Artist
Chengdu, Sichuan, China
Similar open jobs
- Senior Concept Artist, Environment - Unpublished R&D ProductRiotgames · Guangzhou, ChinaFirst seen 28d ago
- [Loonshot Games] Sr. Character Concept Artist - Project Camp (5년 이상)Loonshot Games · SeoulFirst seen yesterday
- Senior Concept ArtistGameloft · Bucharest, Bucharest, RomaniaFirst seen 5d ago
- Senior Concept ArtistGameloft · Barcelona, CT, SpainFirst seen 7d ago
- Senior Concept Artist – Vehicles / Props (World of Tanks)Wargamingen · NicosiaFirst seen 16d agoremote
- Senior Concept Artist – Vehicles / Props (World of Tanks)Wargamingen · VilniusFirst seen 16d agoremote
- Senior Designer/Concept Artist (On-Site)Iconcreative · Vancouver, British ColumbiaFirst seen 28d ago
- Intermediate & Senior Designer/Concept Artist (On-Site)Iconcreative · Vancouver, British ColumbiaFirst seen 28d ago
- [Loonshot Games] Environment Concept Artist - Project AA (3년 이상)Loonshot Games · SeoulFirst seen yesterday
- Concept ArtistZebu Animation Studios Private LimitedFirst seen 6d ago
- Concept Artists InternZebu Animation Studios Private Limited · Bangalore; RemoteFirst seen 6d agoremote
- Expert Character Concept Artist31stunion · San Mateo, California, United StatesFirst seen 8d agoremote
- Expert Character Concept Artist2k · San Mateo, California, United StatesFirst seen 8d agoremote
- Concept ArtistMrbeastyoutube · RemoteFirst seen 11d agoremote
- Concept ArtistMobentertainment · United StatesFirst seen 14d ago
hirly's read of this role
- Seniority
- Senior
- Country
- CN
- Work mode
- On-site / unstated
- First seen by hirly
- 21 Sept 2026
Derived automatically from the posting.
the posting
What you will do
- Demonstrated ability to create realistic style character concept art for FPS games.
- Extreme proficiency in art fundamentals, research skill, and design principles.
- A sufficient understanding of the types and structures of firearms and have unique insights into the design of firearm skins.
- Demonstrated ability to work loosely with line drawings, and basic color render, to convey an idea rapidly and efficiently.
- Research and collect visual material to help define the visual style, and contents of the game.
- A strong communicator and able to convey abstract/sophisticated ideas in a concise way.
- Work closely with designer to consider the gameplay implications, and the overall player experience.
- Work closely to assist the 3D Lead, and Level Artists, to help define and visualize the details within a level.
- 10 years+ of working experience in character concept design.
- Shipped at least 1 - 2 games as a concept artist.
- Proficient in creating concept designs with rich detail and photorealistic aesthetics through techniques such as photobash.
- Good illustration and storytelling skills, with an eye for perspective, color, lighting, mood and composition.
- Good sense of form, shape, silhouette, scale and surface materials.
- Able to work in a fast-paced environment, working with individuals on the Design and Level-Art team, to help shape the levels
- Must have the initiative and agility, to adapt the work, to efficiently deliver to requirements. Ranging from line sketches, paint-over, basic color render, or full render, where appropriate.
- Strong use of research and reference material, in support of idea generation, and problem solving.
- Basic knowledge of 3D software packages, and experience employing 3D techniques into a concept workflow, is an advantage.
- Good awareness of 3D art pipelines, and technical constraints related to different game engines, is an advantage.
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six, to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown! 
Established in 2008, Ubisoft Chengdu is one of the key game studios in western China and a full-fledged production center, with over 320 talents contributing to Ubisoft’s line-up. We have a strong track record of co-development on Ubisoft’s biggest brands such as Assassin’s Creed®, Skull and Bones™ and For Honor®, as well as developing casual games such as Rabbids party game and bringing hit titles to Switch.  
Meanwhile, we are also a pioneer in cutting-edge technology driving Ubisoft’s “games as a service (GAAS)” ethos. Chengdu’s technology team develops products that empower production teams to make educated, data-driven decisions on hit Ubisoft brands.
To learn more, please visit:  www.ubisoftgroup.com