hirly

Ollama

Software Engineer, Runtime

Palo Alto

See how you match this job — and similar ones. Free.

Upload your resume and hirly scores it against this role at Ollama first, then against similar open jobs, and shows where you fit and why.

PDF or DOCX, up to 12MB. No sign-up to see your matches.

Get past the screening software and onto a recruiter's desk

hirly rewrites your resume for this job — matching the keywords and skills in the posting, moving your most relevant experience to the top, and writing a cover letter to fit. About 30 seconds.

  • Keywords matched to this posting
  • Fit score before you apply
  • Cover letter included

Matched against 2.3M live jobs from 200,000+ employers in 200+ countries.

Tailor my resume for this job →

hirly's read of this role

Role family
Engineering
Seniority
Mid level
Country
US
Work mode
On-site / unstated
First seen by hirly
28 Sept 2026

Derived automatically from the posting. Upload your resume above to see how the role scores against it.

the posting

Ollama is the most popular way for developers to access open models. What started as an open-source, local-first runtime is now the largest developer network in the open-model ecosystem: 8.9 million monthly active developers and over 67,000+ community-built integrations. We're backed by Y Combinator, Benchmark, 8VC, and Theory Ventures.

Our team is small and talent dense. We're flat, low-ego, and fast-moving. We like people who are truth-seeking, passionate, design-driven, and who enjoy shipping code.

About the role

You'll work on the heart of Ollama — the local runtime that runs open models on developers' own machines. It loads models, manages memory, drives GPU acceleration across NVIDIA, AMD, Intel, Qualcomm, and Apple Silicon (including our MLX integration), and makes all of it feel instant. You'll work in Go and C/C++ and touch the model formats and inference engines underneath, shipping to macOS, Linux, and Windows across an enormous range of hardware.

What you'll do

Make open models run fast and reliably on consumer and enterprise hardware — from a MacBook Pro to server-grade NVIDIA GPUs.

Own pieces of the runtime: model loading & scheduling memory management, quantization, GPU hardware backends.

Integrate new model architectures and quantization formats so the latest open models work on day one.

Improve cold-start, time-to-first-token, and throughput

Partner with model labs and hardware vendors on early access and deep integrations.

Ship in the open: Ollama is open source, and you'll work with the community

Example projects

Add support for a new model family end-to-end — format parsing, weights loading, and the defaults that make it useful out of the box.

Cut cold-start for a popular model in half by streaming weights and lazy-loading layers.

Land a new quantization format so a 70B model runs on a single consumer GPU.

Wire up a new GPU backend and find a 2x throughput win with kernel selection and memory tuning.

Improve the "Auto" experience — picking the right model and settings for a machine's hardware without the user thinking about it.

You may be a fit if

You have strong systems fundamentals and are comfortable in Go, C, or C++

You've worked close to the metal — GPU compute, inference, game engines, databases, OS, or networking.

You care about performance and have profiled and optimized real workloads.

You're comfortable shipping to millions of users and handling the long tail of hardware and OS combinations.

Bonus: experience with model quantization, GPU programming (CUDA/Metal/SYCL), Apple MLX

Original posting on Ollama's site ↗

Browse similar roles

Want this one?

Upload your resume and hirly rewrites it for this job and writes the cover letter — in about thirty seconds, before you sign up.

Tailor my resume for this job