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Studio Wildcard

Technical Animator (Animation Blueprints & Control Rig) – Remote or On-Site

Seattle, Washington, Remote

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hirly's read of this role

Seniority
Mid level
Country
US
Work mode
Remote-friendly
First seen by hirly
2 Sept 2026

Derived automatically from the posting. Upload your resume above to see how the role scores against it.

the posting

We're Studio Wildcard, developers of the smash indie hit ARK: Survival Evolved -- one of the most popular and original video games in recent years. Despite our massive success, we've been able to stay independent, so that we can steer our own future in games and beyond. There's never been a better time for you to join this adventure and help us build ARK Survival Ascended , the next chapter of our original hit franchise! We're expanding and updating many of the ARK community's most beloved features while taking full advantage of the latest tools and technologies.

We’re looking for an exceptionally talented Technical Animator who lives and breathes Unreal Engine Animation Blueprints and Control Rig. You will own high-impact animation systems that bring creatures, characters, and gameplay to life. This is a systems-focused technical animation role: deep expertise in visual programming (AnimBPs + Control Rig) is the core requirement. Comfort with programming logic is essential, but day-to-day C++ work is not the focus.

Responsibilities:

Design, write, and implement animation systems, using Unreal Engine Animation Blueprints and Control Rigs

Create sophisticated Control Rig solutions (procedural animation, IK/FK systems, full-body IK, terrain adaptation, foot placement, active ragdoll blending, etc.)

Develop responsive, scalable animation systems for bipeds, quadrupeds, and fantasy creatures

Work closely with cross-functional teams to improve current solutions and create new ones

Create documentation and provide pipeline improvements

Optimize animation systems for performance, LODs, and large-scale creature ecosystems

Requirements:

Minimum 3 years of professional experience as a Technical Animator / Animation Programmer / Technical Artist focused on real-time animation systems, with at least one shipped title.

Expert-level proficiency with Unreal Engine Animation Blueprints (complex state machines, layered blends, procedural logic, gameplay-driven systems).

Strong self-motivation and willingness to participate in many areas of game development

Experience using Unreal Engine 5

Pluses:

C++ experience (useful for deeper engine integration or performance work, but not a primary focus of the role)

Experience with character/creature rigging and skinning in Maya, or Control Rig

Degree in computer science or a related field

Experience with Rigging and Animation

Physics-driven animation (ragdoll, physics blending, cloth, custom physics solvers)

Tool Programming, MEL, PyMel Python

Houdini experience

Required Application Materials:

Resume

Cover Letter which should include

Why you are interested in working for Studio Wildcard

What games you are currently playing

Portfolio or examples demonstrating Animation Blueprint and/or Control Rig work

About Studio Wildcard

Studio Wildcard was founded in 2014 by industry veterans Jeremy Stieglitz and Jesse Rapczak, with the mission of bringing AAA quality to ambitious indie productions designed for core gamers. With countless years of combined industry experience across multiple independent and studio-backed titles, Wildcard's core team continues to grow, with offices in Redmond, WA, and Gainesville, FL including distributed team members across multiple continents.

  • Equal Opportunity Employer
  • Wildcard is an equal-opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex, pregnancy, sexual orientation, or any other characteristics protected by applicable laws, regulations or ordinances. If you need assistance and/or reasonable accommodations due to disability during the application or the recruiting process, please let us know.
  • Pay Transparency Information
  • The expected annual base pay range(s) for this position vary based on a variety of factors, which include: (but aren't limited to) skills, competencies, qualifications, knowledge, and experience. Each pay range is only relevant to those residing in WA state and can vary based on geographical location.
  • Wildcard Benefits
  • We pay 100% of all premiums for the employee and discounted rates for dependent premiums. Our coverage includes Medical (5 different plans to choose from), Dental, Vision, Short Term and Long Term Disability, Life Insurance, 401(k) option, 100% covered Parental Leave, PTO, Paid Holidays, Unlimited Sick Time, and FSA/ HSA options
Original posting on Studio Wildcard's site ↗

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