hirly

Stellarentertainment

Technical Artist

Guildford, UK

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Seniority
Mid level
Country
GB
Work mode
Remote-friendly
First seen by hirly
2 Sept 2026

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the posting

The Studio:

We are a video game development studio with offices in Guildford, UK and Utrecht, Netherlands . Sitting within the heart of thriving communities of game developers and publishers, we focus on quality and excellence, and our partners and players are always at the front of everything we do.

Games are not just about gameplay. We believe in the importance of balancing every single aspect of a game that you, as a player will interact with; what you see, how you play and how it makes you feel.

It couldn’t be a more exciting time to join us as we embark on a new unannounced project, pushing the boundaries of all aspects of the game to create a truly AAA experience.

The Role

As a Technical Artist, you will be that vital link between Art and Engineering. We’re looking for someone who always strives for quality, and who enjoys unlocking the creative potential of our team through optimising processes and workflows, solving technical, system and engine challenges.

Day to day, you will be:

Creatively solving technical problems that benefit from a technical approach

Working closely with our team of artists and engineers to develop and optimise asset creation workflows allowing people to build world class game content

Providing technical guidance and mentorship to our art teams

Collaborating with multiple departments to deliver key features

Optimizing game assets for performance and scalability

Ensuring high quality and reliability of the game systems

Requirements

What we’re looking to see on your CV:

A strong portfolio showcasing your artistic and technical skills, demonstrating how your workflows achieve results

Proven experience as a Technical Artist, and evidence of working on shipped titles

Demonstrable proficiency in Unreal Engine, Maya, or 3DS Max and other applicable tools

Experience with scripting languages (C++, Python, MEL, or similar) to improve workflows and automate tasks

Strong understanding of shaders, lighting, and rendering techniques and demonstrates an interest in leading edge methods used by the best studios around the world

Excellent problem-solving skills and ability to work collaboratively in a team environment

A passion for games and a desire to create visually stunning experiences

Bonus points if you have;

C++ skills would be beneficial, but not essential

Benefits

What you can expect from us:

Flexible hybrid working

Holiday Accrual Scheme

International AAA game projects;

Access to cutting-edge hardware;

Discretionary bonus scheme

Private Healthcare Plan incl. Dental and Eye care

Pension Plan

Life Assurance

Employee Assistance Programme - Wellness Support

Regular Team Incentives and Social Events

We’re on an important journey with our teammates, candidates and industry partners to tackle barriers to equality and promote diversity, inclusion and accessibility across the markets we work in. If you need any support during the interview process or any feedback on our processes, please let us know.

We're unfortunately unable to provide visa sponsorship or relocation support for this role, so you'll need to be based in the UK with the Right to Work here.

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Technical Artist at Stellarentertainment — hirly