Likely filled
This role has closed. Jobgether has taken the posting down.
hirly last saw it live on 29 September 2026. See similar open roles below, or browse the live board.
Jobgether
Technical Artist - Optimizing AA UE5 Game for Cloud Streaming
Brazil
Similar open jobs
- Pipeline Technical Artist - VVXNavervietnam · Ho Chi Minh City, VietnamFirst seen 2d ago
- 3D Technical ArtistBeyond Sports · AlkmaarFirst seen 3d ago
- Technical Artist (Playable Ads)Moon Active · Tel AvivFirst seen 3d ago
- Technical ArtistMoon Active · Tel AvivFirst seen 3d ago
- テクニカルアーティスト|Technical ArtistTencent · 2 LocationsFirst seen 4d ago
- モーションテクニカルアーティスト|Motion Technical ArtistTencent · 2 LocationsFirst seen 4d ago
- Unreal Technical ArtistDark Bay GmbH · Potsdam, Brandenburg, GermanyFirst seen 4d ago
- Technical Artist – World / Environment / Foliage – Unreal Engine (m/w/d)eurosimtec · Düsseldorf, Nordrhein-Westfalen, GermanyFirst seen 4d ago
- Lead Technical ArtistEpicgames · BLANK,BLANK,Multiple LocationsFirst seen yesterday
- Lead Technical ArtistEpicgames · Cary,North Carolina,United StatesFirst seen yesterday
- Senior Technical Artist_MONOPOLY GO!Scopely · ES - Barcelona, SpainFirst seen yesterdayremote
- Senior Shader Technical Artist2k · San Mateo, California, United StatesFirst seen yesterdayremote
- Senior Technical ArtistZyngacareers · Austin, TX; Toronto, CanadaFirst seen 2d ago
- Senior Unity Technical ArtistGamepoint · Krakow, Malopolskie, RemoteFirst seen 2d agoremote
- Senior Technical Artist (PCG, UE5)Virtuos · PolandFirst seen 3d agoremote
hirly's read of this role
- Seniority
- Mid level
- Country
- BR
- Work mode
- Remote-friendly
- First seen by hirly
- 29 Sept 2026
Derived automatically from the posting.
the posting
This position is listed on behalf of a partner company, who manages all applications and next steps. Our partner is looking for a Technical Artist - Optimizing AA UE5 Game for Cloud Streaming based in Brazil.
- The Technical Artist will help optimize a high-quality, content-rich Unreal Engine 5 game for deployment on a cloud streaming platform.
- You will balance GPU performance, memory usage, platform constraints, and visual quality while preserving a distinctive stylized, non-photorealistic art direction.
- The role combines hands-on profiling and content optimization with the development of tools and validation processes that support efficient production.
- You will work across materials, textures, LODs, lighting, VFX, shaders, and advanced UE5 rendering technologies such as Lumen, Nanite, and Virtual Shadow Maps.
- Visual quality and readability will remain a priority, with optimization decisions driven by measured performance gains rather than blanket reductions.
- You will collaborate closely with technical artists, Unreal engineers, UX designers, QA, and production teams in a highly specialized environment.
- This is a remote, project-based contract of approximately four months, offering the opportunity to solve challenging real-time rendering and cloud-streaming optimization problems.