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Havenenglish

Technical Designer - Intern

Canada, Montreal, QC

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hirly's read of this role

Seniority
Internship
Country
CA
Work mode
On-site / unstated
First seen by hirly
30 Sept 2026

Derived automatically from the posting. Upload your resume above to see how the role scores against it.

the posting

In May 2021, we embarked on a journey to start Haven Studios with a small team and big ambitions. Our goal was to build a studio where we could make the kind of games we’ve always wanted to create – and games we’ve longed to play.

We established a culture at Haven grounded in kindness, adaptability and courage that unlocks creativity. Our first new IP for PlayStation is on track to deliver a AAA multiplayer experience with a vision to build a systemic and evolving world focused on freedom, thrill, and playfulness that will keep players entertained and engaged for years.

Haven joined the PlayStation Studios family in 2022, and we are on track to build an exclusive new IP for Playstation and grow the first Sony game development team in Canada.

Position - Technical Design Intern

We are looking for a Technical Design Intern to join the Haven Interactive Studios project team. The Technical Designer works as a bridge between game design, level design, and programming. Part of the features and systems validation process, you will anticipate and support the game modes team. You will work with the Technical Level Design Director in order to establish clear guidelines and rational level design rules for best usage of our features and systems in game. You will also coordinate, create and maintain effective in-game tools and debug tools for designers.

Reporting

The Technical Designer will report to a producer.

Responsibilities and Duties

Develop and maintain in-game tools and debug tools for designers.

Work closely with the programming team to enhance existing tools and create new ones.

In parallel with the features and systems development, build a solid rational level design checklist and communicate technical requirements to the level design team to ensure the best in-game experience.

Act as a bridge between the design team and the engineering team to ensure the tools and engine developments support the game design needs.

Implement data validation strategies (reports, automated testing, etc.)

Optimization for systems and features.

Clean up outdated data and error logs

Experience and skills required

Currently enrolled in University/College with programming, game design or technical design focus

Scripting or programming experience

Relevant internship experience is an advantage.

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.

Original posting on Havenenglish's site ↗

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