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Ubisoft

Tools Programer - Quality Foundation

Montreal, QC, Canada

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hirly's read of this role

Seniority
Mid level
Country
CA
Work mode
Remote-friendly
First seen by hirly
21 Sept 2026

Derived automatically from the posting.

the posting

What you’ll do

In a collaborative environment focused on technical excellence, you will:

  • Design, develop, and maintain microservices (C#, .NET, Linux, and Docker)
  • Participate in the migration to a distributed, high-availability architecture
  • Design robust and scalable REST APIs, and ensure proper documentation (OpenAPI)
  • Continuously improve the reliability, performance, and observability of the service through monitoring and alerting
  • Work closely with production and operations teams to understand their needs and improve workflows
  • Promote a DevOps culture: continuous integration, automated deployment, monitoring, and knowledge sharing
  • Contribute to the modernization of the product’s user interfaces

What you bring to the team

  • Strong proficiency in C# and development on Linux
  • Excellent understanding of REST API design
  • Excellent knowledge of microservices
  • Good knowledge of Git and CI tools
  • Familiarity with alerting and observability tools
  • Knowledge of the following technologies is considered an asset:

Docker, Kubernetes, OpenAPI, SQL, ElasticSearch

  • DevOps/SRE principles and practices
  • Analytical mindset and attention to detail
  • Curiosity, autonomy, and ease in collaborating in a constantly evolving environment

Ubisoft is a global leader in video games, with teams around the world creating original and memorable gaming experiences—from Assassin’s Creed to Rainbow Six, Just Dance, and many more. We believe that diverse perspectives help move both players and teams forward. If you’re passionate about innovation and eager to push the boundaries of entertainment, join us and help shape the unknown!

 

As a Tools Programmer within the Quality Foundation team, you will contribute to the development and operation of one of the most widely used services at Ubisoft. Our project consists of a set of microservices that support the collection, transport, aggregation, analysis, and visualization of crashes and bugs across our games at an ever-growing scale.

Our mission is ambitious: to transform the product from a monolithic architecture into a decentralized, resilient, event-driven ecosystem, while continuing to improve and expand its features. Our current goals include:

  • Covering GPU crashes
  • Automatically grouping similar crashes and bugs
  • Modernizing user interfaces

If you enjoy working in technically complex environments, large-scale backend development, and tackling distributed architecture challenges, this team is for you.

Original posting on Ubisoft's site ↗

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