This role has closed. Ubisoft has taken the posting down.
hirly last saw it live on 21 September 2026. See similar open roles below, or browse all jobs in Montréal.
Ubisoft
Gameplay Animator [Rainbow Six Siege]
Montreal, QC, Canada
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hirly's read of this role
- Seniority
- Mid level
- Country
- CA
- Work mode
- On-site / unstated
- First seen by hirly
- 21 Sept 2026
Derived automatically from the posting.
the posting
As a  Gameplay Animator  at Ubisoft Montreal, you will be responsible for creating animations and animation systems for the main character in first-person view, as well as equivalent replication animations in third-person view.
What you'll do:
- Create  first-person animations  that follow the visual language defined by the  Animation Director  and respect  game design constraints ;
- Produce high-quality animations using  keyframe animation . Most main character animations are fully keyframed based on  multiple video references ;
- Process and enhance  motion capture data , which is used as a foundation for selected animation systems;
- Fine-tune animation data with a high level of  precision , as required by the  game engine , with strong attention to detail;
- Export and integrate animations according to  technical guidelines , in collaboration with the  Technical Director or Technical Animator , as well as designers and programmers;
- Test, review, and iterate on  animation systems directly in-game ;
- Work closely with fellow  animators , the  Animation Director , programmers, and designers to deliver features  on time and at the expected quality level ;
- Take ownership of the  final in-game feel  of your work, which is the primary measure of animation quality.
- Strong experience creating  gameplay animations  for video games;
- Proven experience in  3C animation  and  first-person animation systems (FPS) ;
- Strong expertise in  motion capture data processing ;
- A sharp eye for  visual quality and detail ;
- An  open and collaborative mindset , with the ability to find compromises when solving complex problems;
- Motivation and pride in delivering  high-quality work ;
- Flexibility and resilience when adapting to  production changes ;
- A passion for  teamwork  and sharing ideas in a creative environment;
- Solid understanding of  technical constraints  related to game engine integration;
- Ability to work effectively in a  multidisciplinary team  while aligning with artistic and technical visions;
- Familiarity with  MotionBuilder  is a plus;
- Experience working on a  shipped AAA title  is an asset.
What to send our way
- A  portfolio  showcasing your best animation work, including first-person examples when possible.
- Your  CV  highlighting your experience and skills.
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!