hirly

Liftoff

Product Designer - Mobile UI UX

Office

See how you match this job — and similar ones. Free.

Upload your resume and hirly scores it against this role at Liftoff first, then against similar open jobs, and shows where you fit and why.

PDF or DOCX, up to 12MB. No sign-up to see your matches.

Get past the screening software and onto a recruiter's desk

hirly rewrites your resume for this job — matching the keywords and skills in the posting, moving your most relevant experience to the top, and writing a cover letter to fit. About 30 seconds.

  • Keywords matched to this posting
  • Fit score before you apply
  • Cover letter included

Matched against 2.3M live jobs from 200,000+ employers in 200+ countries.

Tailor my resume for this job →

hirly's read of this role

Role family
Design
Seniority
Mid level
Country
CA
Work mode
On-site / unstated
First seen by hirly
28 Sept 2026

Derived automatically from the posting. Upload your resume above to see how the role scores against it.

the posting

💡 About Liftoff

Our Mission: Making the world a healthier place by gamifying fitness

Liftoff is the Duolingo of fitness, empowering anyone to start and stay at the gym so they develop healthier, more powerful habits.

We’re a mission-driven team that moves fast, owns the details, and does the work. We’re fully bootstrapped, profitable, and built from zero to $10M+ ARR in under three years.

🌟 About the Team

You'll join the Product team and work closely with the Head of Product , collaborating with Engineering, Design, and Growth

Design front-runs everything we build. The surfaces you make are what our experiments run on, what our retention depends on, and what over a million people open at the gym.

🎯 About the Role

We're hiring a Mobile UI/UX Designer to own app surfaces end-to-end : new flows, redesigns of what's already live, and the design system behind both.

UX is the priority. You'll diagnose and fix existing experiences , not only design new ones, and you'll back those calls with real user input .

Your core focus areas:

Mobile screen, flow, and component design

UX evaluation and repair of live surfaces

User interviews and feedback loops that drive design decisions

Design system growth and consistency

Graphic and visual assets , secondary to product design

✅ What Success Looks Like

Flows that ship and hold up. PM ideas become mockups, then production surfaces, with nothing lost in between.

Existing UX measurably improved. Audits turn into fixes, and the fixes move the metric.

A running feedback loop. User interviews and community signal feed design decisions on a regular cadence.

A design system that scales: consistent visual language, reusable components, fewer one-offs.

Clear communication on what you designed, why , and what it did.

🛠️ What You’ll Do

Design mobile surfaces end-to-end

Turn ideas and feature briefs into flows, wireframes, and high-fidelity mockups in Figma

Build screens and components that balance playful, game-like design with product clarity and usability

Think in hierarchy, flow, accessibility, cognitive load, and micro-interactions

Evaluate and fix existing UX

Audit live app surfaces and find where users stall, drop, or get confused

Revamp and upgrade existing screens with sharper UX and fresh visuals

Prioritize fixes by impact

Run the feedback loop

Plan and run user interviews and usability sessions

Pull signal from community feedback, support threads, and product metrics

Turn findings into specific design changes , then close the loop after they ship

Own and expand the design system

Maintain a consistent, scalable visual language across the app

Build reusable components that work across screen sizes

Create graphic and visual assets (secondary)

In-app graphics: splash screens, status cards, game-like items, collectibles

Vector character work for our mascot Jymbo, including new poses and outfits as features need them

Occasional graphics for landing pages and social

Communicate animation intent clearly. Storyboard or spec the simple motion your designs need, and execute it in Rive when it's straightforward.

🔍 You’ll Likely Succeed If You Have

We don't expect you to check every box. We care most about ownership, judgment, and shipping .

Strong UX fundamentals. You can explain why a layout works, not just build it.

Deep Figma fluency: Auto Layout, Components, Variables, Prototyping

Mobile-first design experience on shipped apps or game interfaces

Hands-on user research experience. You've run interviews or usability tests and changed a design because of what you heard.

Evidence you've shipped something real: 3+ years in consumer mobile, strong industry experience with following portfolio, or a built product with real users

Clear written communication. You can document decisions, write specs, and share learnings.

Comfort in a startup environment: short feedback loops, big ownership, no red tape

🌱 Bonus Attributes

Video game UI/UX background or a real passion for it

Illustration experience and a sharp sense of visual humor

Experience maintaining and evolving a design system

Shipped in health, wellness, social, or gaming

Created shareable or viral graphics for apps or games

Can execute simple animations yourself. Rive for stateful animations, Adobe After Effects + Lottie for motion graphics and VFX.

Can implement your own designs (React Native / Expo, Tailwind). Useful, though not part of the core job.

Sustained depth in a craft, sport, or community outside of work

🧰 Tools & Tech Stack

You don't need prior experience with every tool, but you should be comfortable working with this stack.

Design: Figma (primary) , Adobe After Effects + Lottie, Rive

App: React Native (Expo), Typescript

Backend: Supabase, Vercel, tRPC, Node.js

Monetization: RevenueCat, Superwall

Experimentation / Analytics: Statsig

🙌 At Liftoff, You’ll Enjoy

Autonomy and Ownership: you are in charge of your time at Liftoff. Decide what you want to do, align with leadership, and go for it.

Top-of-the-Market Cash & Equity Compensation: we pay for high performers.

A World-Class Team: low-ego, high standards, and real ownership.

🤝 Interview Process

Hiring Manager Screening

Take-Home Challenge (app screen design)

Design Deep Dive (portfolio walkthrough plus a live UX critique of an existing Liftoff surface)

Work week trial (paid, simulating real work environment)

💰 Compensation and Benefits

Competitive salary (based on level and scope)

Company-paid lunch every day (if you’re in office)

Lifetime Liftoff Pro membership

🌍 Equal Opportunity

Liftoff is an equal opportunity employer. We hire and grow talent based on strengths, potential, and performance, and we are committed to building an inclusive environment where everyone can do their best work.

🚀 To Apply, We Want

Your portfolio showing end-to-end product design (mobile, web, or games). We want to see decisions and trade-offs , not only final artifacts.

Your resume and LinkedIn/X profile

Any character, mascot, or in-app visual work you've made

(Optional) Any motion work: Rive files, After Effects clips, or motion mockups

A few lines on why this role

Original posting on Liftoff's site ↗

Browse similar roles

Want this one?

Upload your resume and hirly rewrites it for this job and writes the cover letter — in about thirty seconds, before you sign up.

Tailor my resume for this job