hirly
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This role has closed. Colonist has taken the posting down.

hirly last saw it live on 29 September 2026. See similar open roles below, or browse the live board.

Colonist

Product Engineer

Any Location · Serbia · Poland · Turkey · Germany · Vietnam · Malaysia

hirly's read of this role

Seniority
Mid level
Countries
RS, PL, TR, DE, VN, MY
Work mode
Remote-friendly
First seen by hirly
2 Sept 2026

Derived automatically from the posting.

the posting

Wanted: Colonist Product Engineer

Working Hours: We work asynchronously and value outcomes over hours

Location: Fully Remote

Compensation:

Competitive salary paid in USD

Negotiable range based on experience and location

About Colonist

We're building the biggest digital board game platform on the internet. Last year, our players spent 3,037 years playing 60 million games on our Settlers of Catan alternative. We're a fully remote, asynchronous team spread across multiple continents, focused on crafting extremely polished digital board games that people truly love.

About The Role

As a Product Engineer at Colonist, your mission is to develop and enhance game modes and features to deliver excellent player experiences. You will oversee the full development of game interfaces, ensuring seamless UI/UX across platforms, high code quality, performance, and stability. Your technical skills and player-focused mindset will shape how 3,6 million players engage with our games each year.

What You’ll Do

Evolve our game architecture, ensuring cleaner code boundaries and better scalability

Architect multi-platform systems to enable consistent features

Scale the codebase to support multiple game titles, while maintaining performance and developer velocity

Own full-stack development, from backend logic to polished UI

Balance technical complexity and product value, helping prioritize work that brings the biggest impact to players

Review pull requests and mentor peers to ensure code quality, maintainability, and strong architectural foundations

Collaborate with cross-functional teams to turn concepts into highly engaging and intuitive player experiences

Identify and optimize performance bottlenecks, ensuring gameplay feels smooth even under heavy load

Continuously improve tools and workflows, leveraging automation, testing, and CI/CD for faster iteration

Requirements

Deep experience with modern full-stack development

AI first-mindset. We see AI fluency as a real multiplier

Strong grasp of Git, code reviews, and collaborative workflows

Proven ability to design and maintain scalable architectures

Skilled in React, TypeScript, CSS, and building high-performance UIs

Strong written communication, you explain complex ideas clearly in async settings

Experienced with relational databases and REST APIs

Passionate about board games, both as a player and a developer

Nice to Have

Knowledge of data analysis or SQL for player insights

Contributions to open-source or dev communities

Our Values at Colonist

We strongly adhere to these values in our team - if these resonate, then you’ll love working here!

Dependability

We're self-driven players who deliver without needing supervision. When we commit to something, we make it happen.

Ownership

We take full responsibility and go beyond our roles to improve Colonist.

Clear Communication

In our remote environment, written communication is key. We're direct, structured, and always keep our team in the loop.

Efficient Execution

We move fast and focus on impact. Instead of getting stuck on perfect solutions, we find practical ways forward and get things done.

Continuous Learning

We're curious problem solvers who love a challenge. We constantly seek new ideas, embrace feedback, and aren't afraid to change our minds when we're wrong.

Why Colonist

Your work ships to 3,6M+ yearly active players

Async culture; deep work, no performative meetings

Unlimited vacation, yearly team offsite, full work equipment

Budget to experiment with any AI tool you want

Access to all company metrics and internal discussions

Original posting on Colonist's site ↗