hirly
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Keensoftwarehouseas

Senior Player Support & Operations Specialist (Space Engineers Franchise)

Prague, Czech Republic (On-site) / Remote within Europe

hirly's read of this role

Seniority
Senior
Country
CZ
Work mode
Remote-friendly
First seen by hirly
8 Sept 2026

Derived automatically from the posting.

the posting

At Keen Software House , we develop large-scale sandbox simulation games like Space Engineers 1 and Space Engineers 2 , built around engineering, construction, destruction, physics, emergent gameplay, and player creativity, together with the proprietary technology that powers them.

We are currently looking for an experienced Senior Player Support & Operations Specialist (Space Engineers Franchise) with professional experience in the video game industry to work across Space Engineers and Space Engineers 2.

This role goes beyond traditional customer support. You will act as an important bridge between our players and the studio – understanding what players are experiencing, identifying recurring problems and meaningful feedback, bringing actionable insights back to development teams, and helping communicate clearly to the community.

Player Support at Keen is still a developing function. You will take primary ownership of it, combining hands-on player support with establishing the processes, tools, reporting, documentation, escalation paths, and workflows needed for a professional and scalable support operation.

We are looking for someone senior enough to work independently, identify what is missing, introduce practical structure, and understand what should be tracked, measured, and reported to help the studio make better decisions.

You will actively follow player sentiment across Steam, Consoles, our support portal, Discord, and other relevant channels , separate meaningful patterns from individual complaints, and ensure important player issues are properly investigated, escalated, followed through, and communicated back where appropriate.

This is a proactive role requiring empathy, judgment, analytical thinking, technical understanding, ownership, and clear communication . You will have the opportunity to shape how Player Support works at Keen and build a stronger connection between the Space Engineers community and the teams developing the games.

While our studio is based in Prague, we offer the flexibility to work remotely within Europe (CET +/- 2 hours).

If you enjoy challenging work, seek autonomy, thrive on impact and responsibility, and want to work in a friendly environment with an inspiring international team, then come and join us!

Required profile

Core requirements:

5+ years of professional experience in customer support, player support, community management, or a similar player-facing role in the video game industry, specifically working on PC and/or console games

Strong understanding of video game communities and how players interact with live and actively developed games

Experience communicating directly with players through platforms such as Steam, Discord, support portals, forums, or similar community channels

Fluent English, spoken and written , with the ability to communicate complex or sensitive topics clearly, concisely, and with the appropriate tone

Ability to remain calm, professional, and constructive when communicating with frustrated or highly critical players

Strong analytical judgment and experience analysing player sentiment and qualitative community feedback , with the ability to identify meaningful patterns and trends

Ability to distinguish between:

bugs and technical issues

usability or onboarding problems

design feedback and feature requests

communication or expectation gaps

isolated complaints and recurring community trends

Ability to turn player feedback into clear, structured, and actionable insights for development teams

Ability to understand technical and game-development topics well enough to communicate them accurately to players

Previous experience working directly with game developers, producers, QA, designers, or other development disciplines

Strong understanding of how a professional Player Support function should operate , including ticket workflows, issue categorisation, escalation paths, documentation, ownership, and follow-through

Ability to establish structure in an environment where processes are still developing or not yet fully defined

Experience producing professional support reporting and turning operational data and qualitative player feedback into useful insights for stakeholders

Strong organizational skills and the ability to track recurring topics, open issues, escalations, and changes in community sentiment

Ability to work independently as the primary owner of the Player Support function and make progress without requiring an established support team or mature internal processes

Proactive, self-driven mindset with strong ownership and follow-through – when an important issue is identified, you make sure it reaches the right people and is followed through

Shares and upholds our High Standards

Previous experience building a Player Support function from scratch is not required. What matters is that you understand how such a function should be structured, operated, measured, and improved.

Support operations & technical requirements

Proven experience owning or leading player support operations for PC and/or console games , including technical troubleshooting and support around releases, updates, and live issues

Hands-on experience configuring and improving support platforms such as Zendesk, Helpshift, or equivalent tools , including forms, queues, routing, permissions, surveys, automations, and reporting

Strong understanding of Player Support KPIs, including CSAT, first response time, resolution time, SLA compliance, backlog age, repeat contacts, and cost per resolution

Ability to measure the effectiveness of self-service and ticket deflection , distinguishing successful self-resolution from player abandonment

Experience creating and maintaining searchable knowledge bases, troubleshooting and diagnostic guides, response templates, FAQs, and documented support procedures

Strong technical troubleshooting ability, including investigating issues related to logs, crashes, save files, hardware, mods, connectivity, and multiplayer

Experience defining escalation procedures and working with QA and development teams to connect player-reported cases to reproducible or verified defects

Experience implementing or operating support automation , including quality and accuracy checks, appropriate permissions, and reliable escalation to human support when needed

Experience with support quality reviews, coaching, workload planning, and coverage planning for releases, major updates, and periods of increased support volume

Ability to turn support data into clear, professional reporting and measurable improvements , identifying recurring problems, root causes, and opportunities to reduce future player contacts

Ability to independently assess an existing support setup, identify gaps, and introduce practical improvements to tools, workflows, reporting, documentation, and escalation processes

DUE TO THE HIGH VOLUME OF APPLICATIONS, PLEASE NOTE THAT ONLY CANDIDATES WHO MEET THE KEY REQUIREMENTS OF THE ROLE AND ARE SELECTED FOR THE NEXT STAGE WILL BE CONTACTED.

Nice to have

Experience working on live-service, Early Access, or continuously developed games

Experience with sandbox, simulation, survival, or technically complex games

Previous experience setting up, scaling, or significantly improving a support operation

Familiarity with Space Engineers

Active interest in PC gaming, modding, or sandbox game communities

Key responsibilities

Report to the Executive Producer and work as part of the Marketing team

Act as the primary owner of the Player Support function for Space Engineers and Space Engineers 2

Assess the current Player Support setup and identify gaps in processes, tools, documentation, escalation, reporting, and communication

Establish and continuously improve practical workflows for receiving, categorising, investigating, escalating, tracking, and following up on player i

Original posting on Keensoftwarehouseas's site ↗