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Stone Kite

Staff Environment Artist

Seattle, WA

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hirly's read of this role

Seniority
Lead / management
Stated salary
$150,000 – $170,000 per year
Country
US
Work mode
Remote-friendly
First seen by hirly
16 Sept 2026

Derived automatically from the posting.

the posting

Staff Environment Artist

Stone Kite is a world building studio that thoughtfully develops heroic universes across games, film, TV, comics, audio, and more. Built by veterans from game and entertainment studios such as Marvel, Disney, Pixar, Bungie, and Riot, our team leverages expertise and passion to build worlds that matter.

We're looking for an experienced Environment Artist to lead environment art on our flagship project. Reporting to the Art Director, the ideal candidate brings deep expertise in realtime environment production across first- or third-person titles, strong Unreal Engine fluency, and a track record of owning pipelines and setting standards in a collaborative development environment.

This role involves a high degree of creative autonomy. You will be expected to take initiative and work independently, seek out information and feedback to validate your decisions, and share your work early and often. Pursuing alignment with the art team, the Project Art Director, the game team as a whole, and other teams across the company is essential to success; utilizing empathetic communication with feedback skills and a spirit of curiosity.

This role is a remote based position.

What You’ll Do:

Environment Art & Pipeline

Create high-quality realtime environments in Unreal Engine

Build modular environment palette, shaders, and textures

Own scene assembly, composition, lighting, and environmental storytelling

Collaborate closely with art direction to establish the game's visual identity

Develop scalable workflows for a small team that will grow over time

Optimize environments for performance while maintaining high visual fidelity

Work across palette creation, set dressing, lighting, and post-processing to craft the “final frame”

Help define technical standards for environment production inside Unreal

Collaborate with the level designer to support and enhance gameplay

Serve as a major stakeholder in rendering pipeline discussions

Build and own asset pipelines that empower other team members

Creative Participation & Team Building

Engage in team brainstorming, playtest, and feedback sessions

Provide feedback for teams working across different forms of media

Partner with the Art Director on future staffing plans including outsourcing

As the team grows, participate in interviews, take on direct reports, and help build a world-class environment art team

What You’ll Bring:

6+ years of professional realtime environment art experience in first- or third-person AA-AAA games

Multiple shipped titles as an environment artist

Strong understanding of full environment production pipelines, from blockout to final implementation

Deep familiarity with Unreal Engine workflows and tooling, including material and shader workflows

Experience with modular environment construction

Familiarity with procedural content generation tools like Houdini is a plus

Strong understanding of lighting, composition, color, and spatial storytelling

Experience optimizing scenes for performance and memory constraints

Strong portfolio demonstrating shipped or production-quality realtime environments

Comfortable wearing multiple hats and self-directing in a small team environment

Strong collaboration and communication skills with a passion for quality and excellence

Ability to adapt and problem solve in a fast-paced startup environment

What You’ll Get:

Competitive medical, vision, and dental benefits

Generous PTO

Winter break

401k Options

Monthly meals stipend

Opportunities for learning and development across multiple areas of media and forms of storytelling

Be a part of an early-stage, innovative team

The expected salary range for this position is $150,000 - 170,000. The compensation package will also include a range of generous medical, dental, vision and other perks & benefits. Compensation decisions are determined using a variety of job-related factors such as skill set, geographic location, market demands, experience, and education / certifications. If we extend an offer for employment, we will consider all individual qualifications.

Stone Kite provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws.

This policy applies to all terms and conditions of employment, including recruiting, hiring, placement, promotion, termination, layoff, recall, transfer, leaves of absence, compensation and training.

Original posting on Stone Kite's site ↗

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