This role has closed. teamLFG has taken the posting down.
hirly last saw it live on 2 September 2026. See similar open roles below, or browse the live board.
teamLFG
Staff Gameplay Animator
United States, Remote
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hirly's read of this role
- Seniority
- Lead / management
- Stated salary
- $144,000 per year
- Country
- US
- Work mode
- Remote-friendly
- First seen by hirly
- 2 Sept 2026
Derived automatically from the posting.
the posting
Are you on a mission to create games that bond players together into deeply invested communities? Would you like to work on something comedic with lighthearted and whimsical characters? Do you think a lot about how well-crafted animations create satisfying feedback for players, or how to achieve quality character animation within real time constraints? Come join us at teamLFG!
We are looking for someone that is excited about the creative art of animation and the technical challenge of turning that animation into world class action gameplay. As a Staff Animator on teamLFG, you will be involved in all stages of gameplay animation from the initial concept of character movement to the creation of final animation. Most importantly, you will work with a fun, diverse, cross-discipline team devoted to building a new universe from scratch on a new franchise at PlayStation.
RESPONSIBILITIES
Create high-quality animation content and implement it in a game engine with minimal oversight
Collaborate with Design to create compelling player experiences
Assume primary ownership of broad character animation deliverables, including locomotion, abilities, interactions, and emotes
Mentor other animators about animation style and implementation
Collaborate with production to cost out animation work and deliver animation on schedule
Collaborate with Art Direction and Animation Leadership to set Animation Style and Quality bars
Document animation workflows and best practices
REQUIRED SKILLS
Ability to keyframe stylized gameplay animation, as shown by examples of professional or personal work
Extensive experience with character animation in Maya
Strong verbal and written communication skills and the ability to work well in a team environment
Experience with animation systems in Unreal Engine
A strong command of animation principles and the ability to apply them within a player experience focused game
Ability to problem-solve and drive creative solutions when given ambiguous problems
NICE TO HAVE SKILLS
Fighting game animation experience
Experience animating to a MOBA style camera
Live Service game animation experience
At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.
This is a flexible role that can be remote, with varying pay ranges based on geographic location. For example, if you are based out of Seattle, the estimated base pay range for this role is listed below.
$144,000 — $217,000 USD
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.