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Jobgether

Technical Artist - Optimizing AA UE5 Game for Cloud Streaming

France

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hirly's read of this role

Seniority
Mid level
Country
FR
Work mode
Remote-friendly
First seen by hirly
2 Oct 2026

Derived automatically from the posting. Upload your resume above to see how the role scores against it.

the posting

This position is listed on behalf of a partner company, who manages all applications and next steps. Our partner is looking for a Technical Artist - Optimizing AA UE5 Game for Cloud Streaming based in France.

  • The Technical Artist will help optimize a high-quality, content-rich Unreal Engine 5 game for deployment on a cloud streaming platform.
  • You will balance GPU performance, memory usage, platform constraints, and visual quality while preserving a distinctive stylized, non-photorealistic art direction.
  • The role combines hands-on profiling and content optimization with the development of tools and validation processes that support efficient production.
  • You will work across materials, textures, LODs, lighting, VFX, shaders, and advanced UE5 rendering technologies such as Lumen, Nanite, and Virtual Shadow Maps.
  • Visual quality and readability will remain a priority, with optimization decisions driven by measured performance gains rather than blanket reductions.
  • You will collaborate closely with technical artists, Unreal engineers, UX designers, QA, and production teams in a highly specialized environment.
  • This is a remote, project-based contract of approximately four months, offering the opportunity to solve challenging real-time rendering and cloud-streaming optimization problems.
Original posting on Jobgether's site ↗

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