This role has closed. Gameloft has taken the posting down.
hirly last saw it live on 8 November 2026. See similar open roles below, or browse the live board.
Gameloft
3D Character Artist (Middle/Senior)
Ho Chi Minh City, Ho Chi Minh, Vietnam
Similar open jobs
- Senior Character ArtistVirtuos · Ho Chi Minh, Viet NamFirst seen 25d ago
- 3D Character Artist (Middle/Senior)Gameloft · Ho Chi Minh City, Ho Chi Minh, VietnamFirst seen todayremote
- Senior Character ArtistEpicgames · BLANK,BLANK,Multiple LocationsFirst seen 18d ago
- Senior Character ArtistEpicgames · Cary,North Carolina,United StatesFirst seen 18d ago
- Senior Character ArtistMobentertainment · United StatesFirst seen 55d agoremote
- Senior 3D Character Artist - 7 Days to Die | Artiste de personnages 3D sénior·e - 7 Days to DieBhvr · Montreal, QCFirst seen 68d ago
- 3D Character Artist (Mid-Senior)Thatgamecompany · Remote - USFirst seen 68d agoremote
- Graduate Character ArtistFrontier Developments · Cambridge / HybridFirst seen 5d ago
- Principle Character ArtistLakshya Digital · IndiaFirst seen 14d ago
- 3D Character Artist (Contract)Riotgames · Guangzhou, ChinaFirst seen 25d ago
- 3D Character Artist - Unpublished R&D ProductRiotgames · Shanghai, ChinaFirst seen 25d ago
- Lead Character ArtistVirtuos · Dublin, IrelandFirst seen 42d ago
- 3D Character Artist | Artiste de personnages 3DLudia · MONTRÉAL, Quebec, QuebecFirst seen 45d ago
- Character Artist – Open Application | Artiste spécialiste des personnages - candidature libreLarian · Any/Tous les studiosFirst seen 49d ago
- 3D Character Artist (World of Tanks:HEAT)Wargamingen · NicosiaFirst seen 57d agoremote
hirly's read of this role
- Seniority
- Senior
- Country
- VN
- Work mode
- Remote-friendly
- First seen by hirly
- 28 Oct 2026
Derived automatically from the posting.
the posting
WHAT YOU WILL BE WORKING ON
What you will focus on
Join Gameloft’s GFX team to create high-quality 3D characters and objects for our games, bringing artistic concepts to life while meeting technical requirements and production deadlines. You’ll work with different art styles, from realistic to stylized, ensuring every asset meets the project’s visual and technical standards.
What it means on a daily basis
- Create high-quality 3D assets: Model and texture characters and objects in realistic or stylized art styles, following the project's art direction and creative guidelines.
- Optimize assets for games: Produce high- and low-poly models, handle UV mapping and texture creation, and optimize assets for real-time rendering and next-generation games.
- Ensure quality and implementation: Check that assets meet artistic and technical standards, troubleshoot issues, and work within production constraints and deadlines.
- Collaborate with the team: Work closely with the 3D Artist Supervisor, Producer, and Art Team to maintain visual consistency, communicate progress, and resolve production challenges.
- Contribute to team development: Share ideas, suggest quality and workflow improvements, and provide guidance or training to other artists, depending on your experience level.
Who you would be working with
- You will be reporting to the Artist Supervisor, Art Producer, and Art Lead/Director.
- Closely collaborating with other disciplines in the Art team (e.g., 2D Art, Animation, Technical Art, VFX) and other teams in the project (e.g., Game Design, Programming).
Where can this role take you?
- Advance vertically to higher level in the 3D team such as Senior or Principal position.
- Transition to other disciplines within the Art team: 2D Artist, 3D Animator, VFX Artist, and so on.
Recruitment journey
- Online screening call with recruiter
- Distance art test
- Offline interview with Artist Supervisor, Art Director, and Producer
WHAT YOU NEED TO SUCCEED
- Games industry experienc e as a 3D Character Artist.
- Strong understanding of human anatomy, proportions, perspective, composition, color, shading, and lighting.
- Excellent 3D modeling and texturing skills across realistic and stylized art styles.
- Ability to create and optimize high-poly and low-poly models for real-time rendering and next-generation games.
- Strong UV mapping skills and the ability to create detailed, high-quality texture maps.
- Proficiency in relevant 3D tools, including 3ds Max, Maya or Blender, ZBrush, Photoshop, and Substance Painter . Knowledge of Unity or other game engines is also valuable.
WHO YOU ARE
- Good spoken and written English, plus clear communication, with the ability to take direction, follow a brief and solve artistic or technical issues.
- Proactive, organized and creative, with a good eye for detail.
- Ability to work well under pressure and in a team.
- Passionate about games across platforms.
WHAT'S IN IT FOR YOU
Benefits
- A hybrid working model with 2 days working from home every week.
- A range of well-being events and policies to support employees physically, mentally, and emotionally.
- Various training packages, including internal training, training sponsorship, and e-learning platforms (iLearn, Udemy, O'Reilly,...).
- Opportunities to collaborate and train with Gameloft worldwide experts and develop yourself.
- An attractive monthly salary alongside Tet and other performance bonuses.
- Minimum 12 days of paid annual leave, plus 5 days of paid sick leave, Christmas leave, Birthday leave, CSR leave,...
- 100% coverage of mandatory insurance plus extra healthcare insurance.
- A monthly allowance to support lunch meals and working-from-home electricity and Internet bills.
- Relocation support for international candidates joining from overseas.
Life at Gameloft
- A collaborative workplace environment, with over 15+ nationalities, where hundreds of world-renowned game titles were born.
- An open-space office, a canteen, a billiard table, a ping-pong table, and a foosball table.
- A gaming room equipped with mutiple devices (PS, Xbox, Nintendo Switch, arcade machine,...).
- A capable and encouraging team of professionals focused on creating compelling video games.
- A global company where you can meet great people around the world.
- A fun place to work in the heart of the city.
Work location and hours
- Location: Richmond Building, 207C Nguyen Xi, Binh Thanh Ward, Ho Chi Minh City, Vietnam.
- Work hours: Monday to Friday, 8:30 AM to 6:00 PM (1.5 hours break).
How to proceed
Ready to level up your career? Apply now and help us create the next great game!
Please note:
To ensure a fair and compliant recruitment process under the General Data Protection Regulation (GDPR), please submit your application through the official job posting, preferably via Gameloft website, Gameloft or Gameloft Vietnam LinkedIn pages, or SmartRecruiters. Applications sent via email or LinkedIn messages will not be considered.
Due to the high volume of applications, only candidates whose profiles most closely match the role needs will be contacted by our recruiters. We sincerely appreciate your understanding and interest.
What's more?
Want to know more? Visit our websites:
- Saigon Studio website
- LinkedIn page
- Facebook page
Listed on hirly, a job board. hirly is not the employer: Gameloft is hiring for this role.