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Wargamingen

Economy Game Designer (World of Warships, PC)

Belgrade

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hirly's read of this role

Seniority
Mid level
Country
RS
Work mode
Remote-friendly
First seen by hirly
16 Oct 2026

Derived automatically from the posting. Upload your resume above to see how the role scores against it.

the posting

Job Overview

Wargaming is looking for an Economy Game Designer to join the Meta Game Design team working on World of Warships.

In this role, you will work on game economy and meta systems that drive player activity, engagement, and long-term retention. Your responsibilities will combine regular live-service work with improvements to existing systems and the development of new meta-game mechanics.

You will work closely with LiveOps, Analytics, and Development teams, using player data and economic modeling to support design and balancing decisions.

What will you do?

Design and balance rewards and progression for LiveOps events focused on player activity and engagement.

Design and balance randomized reward mechanics in collaboration with the Monetization team, including reward composition, probabilities, expected value, and impact on the game economy.

Design and configure battle economy for new game modes, including earnings, costs, modifiers, and their interaction with the wider game economy.

Analyze the impact of new features, events, and economic changes on player behavior and key product metrics.

Monitor the health of the game economy and its key systems, identify imbalances and emerging risks, maintain their stability, and propose improvements based on data and player behavior.

Work with existing meta-game systems, identify problems and opportunities, and propose improvements aimed at increasing engagement and long-term retention.

Participate in the design and balancing of new meta mechanics and progression systems for the core audience of World of Warships.

Build economic models, simulations, and calculations to validate design assumptions and balance parameters.

Define economic rules and configurations and maintain clear design documentation.

Work with analytics and research teams to evaluate feature performance after release and use the results to improve existing designs.

Collaborate with other disciplines throughout the feature lifecycle — from initial design and economic calculations to implementation, release, and post-launch analysis.

What are we looking for?

Professional experience in Game Design, Economy Design, Systems Design, or a similar role.

Good understanding of game economies, progression systems, rewards, resource flows, and player motivation.

Strong numerical and analytical skills and confidence working with probabilities, expected values, and balance parameters.

Experience using spreadsheets to perform calculations, build balance models, and work with game economy data.

Understanding of free-to-play and live-service game design and the relationship between economy, engagement, retention, and monetization.

Experience with game analytics and BI tools, including the ability to define analytical questions, interpret results, and use data to support design decisions.

Ability to evaluate design decisions from both the player experience and broader product perspective, including their impact on engagement, retention, monetization, and the game economy.

Ability to clearly explain calculations, assumptions, and design decisions to other team members.

Ability to independently handle well-defined design and balancing tasks, ask the right questions when requirements are unclear, and bring tasks to completion.

Willingness to work with complex existing systems, understand their dependencies, and gradually take ownership of larger areas.

Good written and spoken English.

What additional skills will help you stand out?

Experience conducting post-release analysis, experiments, or A/B tests and translating their results into design changes.

Practical experience using AI-assisted tools to improve productivity and solve design tasks, with the ability to critically validate their output.

Experience working on an established game with a complex existing economy and interconnected systems.

Work mode

Onsite during the trial period.

Hybrid (3 days of work from the office) after the probation.

This role is/isn't eligible for relocation & immigration support.

Benefits

Benefits and perks are tailored to the local market and culture. Our benefits in Belgrade include:

Additional vacation days based on years of service at Wargaming: up to 5 days on top of the statutory minimum

Additional paid time off (5 Personal Days, Birthday Leave, Marriage Leave, Compassionate Leave)

Sick Leave Compensation, Maternity Leave Benefits

Premium Private Health Insurance

Career development and education opportunities within the company

English clubs and platform for learning languages

Mental well-being program (iFeel)

Commuting allowance

Company events

FitPass membership

Discounts for employees

Personal Gaming Account

Coffee, fruits, and snacks in the office

On-site canteen with subsidized prices for food and drinks

Seniority Awards

Referral program - you can recommend the best talents to the Company and receive a reward

Please submit your CV in English to ensure smooth processing and review.

About Wargaming

Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming's titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz.

Please see Wargaming Candidate Privacy Policy for details on how Wargaming uses your personal data.

Original posting on Wargamingen's site ↗

Listed on hirly, a job board. hirly is not the employer: Wargamingen is hiring for this role.

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