hirly

Blackfig Technologies

Lead Software Engineer- GPU Drivers

Bangalore, India

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hirly's read of this role

Role family
Engineering
Seniority
Lead / management
Country
IN
Work mode
On-site / unstated
First seen by hirly
23 Sept 2026

Derived automatically from the posting. Upload your resume above to see how the role scores against it.

the posting

Job Description

Device Driver Engineer (Graphics & Compute – OpenGL / OpenCL / Vulkan)

Position Summary

We are seeking a highly skilled Device Driver Engineer to design, develop, and optimize graphics and compute drivers for embedded and Linux-based systems. The ideal candidate will have strong experience enabling OpenGL, OpenCL, and Vulkan on Linux, Embedded Linux, or equivalent operating systems.

This role involves low-level driver development, GPU bring-up, performance tuning, and system integration for high-performance embedded platforms.

Key Responsibilities

  • Design, develop, and maintain device drivers supporting: OpenGL / OpenGL ES ,OpenCL and Vulkan
  • Port, optimize, and validate graphics stacks on: Linux, Embedded Linux, RTOS or equivalent operating systems
  • Work on kernel-space and user-space driver components.
  • Integrate and customize DRM/KMS, Mesa, Wayland/X11, or proprietary stacks.
  • Perform GPU bring-up and board-level hardware validation.
  • Optimize performance for graphics and compute workloads.
  • Debug and resolve driver-level issues using tracing and profiling tools.
  • Collaborate with hardware, firmware, and application teams.
  • Develop documentation, test plans, and validation procedures.

Required Qualifications

  • Bachelor’s or Master’s degree in Computer Engineering, Electronics, or related field.
  • 5+ years of experience in Linux device driver development.
  • Linux kernel internals
  • Memory management
  • Interrupt handling
  • DMA mechanisms
  • OpenGL / OpenGL ES , OpenCL, Vulkan
  • Experience with embedded Linux platforms (Yocto, Buildroot, etc.).
  • Strong C/C++ programming, Shell scripting.
  • Experience with debugging tools (GDB, Valgrind, Perf, ftrace, JTAG, Logic analyzers, Kernel Tracing etc.)
  • Understanding of GPU architecture and rendering pipelines.

Preferred Qualifications

  • Experience with DRM/KMS and Mesa 3D stack.
  • Knowledge of Wayland, X11, or display subsystems.
  • Performance optimization and benchmarking experience.
  • Prior experience in BSP development.
Original posting on Blackfig Technologies's site ↗

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