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Supercell

Live Ops Designer, Brawl Stars

Helsinki

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hirly's read of this role

Seniority
Mid level
Country
FI
Work mode
On-site / unstated
First seen by hirly
28 Sept 2026

Derived automatically from the posting. Upload your resume above to see how the role scores against it.

the posting

This is your opportunity to work with an eclectic group of veteran game makers, on one of the greatest action games on mobile.

In this role, you will incept, deliberate and tinker on innovative live ops events that must surprise and entertain our players. Simultaneously, you will always re-evaluate and find ways to optimize our events framework, so it can be a platform to provide entertainment to our most dedicated players AND our new and returning players. Delivering fantastic player experiences and maximizing commercial success is a formula for you to balance, as you design for players to spend out of love, and when doing so, improves their experience long term.

We’re looking for someone who is passionate about making competitive games. Someone who plays games seriously, but understands that silliness is needed for success. Someone who thinks about all the edge cases, but knows doing it alone, will always leave blind spots. If you feel you have great ability, a growth mindset, are ready to take on exceptionally hard design challenges and want to have fun doing it, then let’s BRAWL!

What You'll Be Doing

Deliver impactful live ops features and events from concept to live, in a small cross-functional team

Think holistically about the game and proactively coordinate with the broader Brawl team

Generate creative design ideas for new live ops, events and monetization mechanics

Drive the day-to-day execution of the live ops schedule, owning targets and the overall success live events

Gather raw ideas broadly and craft them into actionable design documents

Iterate on designs collaboratively, evolve them, over and over again

Quickly deconstruct key games and market shifts, and share insights with the team

Unblock and drive execution forward

Give input on new Brawlers and game modes

Cultivate a culture of inclusiveness, where good ideas can come from anyone

What You Have

At least 5 years of experience in live-service, free-to-play mobile games

Demonstrated track record in running and growing a live free-to-play game

Experienced and comfortable with live ops tooling

Deep understanding of engagement drivers in live service games

Strong analytical skills with the ability to apply them to your work

Passion for competitive games and current trends in their live operation

Relentless problem solver, who is also not afraid to ask for help

Sharp communicator who frames conflicting perspectives and trade-offs succinctly

Patient collaborator, who listens first, builds others up and always offers help

Comfortable with ambiguity and high autonomy in a fast-paced environment

A self-starter approach to use AI: you've found ways to use it in your day-to-day work, you experiment, figure things out and bring the same energy to every new challenge.

Would Be Nice if You Also Have

Deep knowledge of Brawl Stars

Experience shipping major games features or games

UX & UI design experience

An inkling of humour

Experience with programming or scripting languages

Where You'll Be

This role is based in our Helsinki Studio.

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That's it about the role! Below, we've gathered some things we feel are important for you to know. Totally optional, but a highly recommended read.

Once you're ready to apply, just send us your application through the form on the bottom of the page.

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About Supercell

Supercell is a games company from Helsinki, Finland, with offices also in San Francisco, Seoul, Shanghai, and London. You might know us as the makers of Hay Day, Clash of Clans, Boom Beach, Clash Royale, and Brawl Stars . Our mission is to create great games that as many people as possible play for years and that are remembered forever.

So, how do we make great games? By putting together the best teams and giving them the freedom and independence to succeed. And by taking risks, failing, sharing learnings , and killing lots of projects.

Hey, You Might Love It Here!

Independent cells and trust are at the core of our culture . But it takes more than that to make great games. We take good care of our people, providing them with the compensation, work environment, and resources they need to succeed while having fun along the way.

You Are Not Your Job Title ™

Here, you won’t need to focus on chasing titles or climbing ladders. Internally, our job titles don’t include prefixes like Senior, Junior, Principal, or Director. Recognition isn’t tied to your title, as it doesn't define the impact you can have around here.

Benefits and Compensation

Luring you in with glitter, glamour, and gems isn't what we're about. We want you to enjoy your time here fully, so we structure our compensation and benefits with that in mind. It starts with perceiving you as a human being, not a resource.

Relocation? Yes!

No matter where you’re moving from, our dedicated mobility team and partners will support you throughout your move. We’ll ensure the process is as smooth as possible for you and anyone joining you – whether they’re family members of the human or animal kind!

Not Sure if You Should Apply?

Many candidates with great skills and experience second-guess themselves. The bar is high, but if this role excites you, apply! We’re here to help you succeed. Also, we're happy to learn about any specific accommodations you may need to fully engage in our recruitment process.

  • Wishing you all the best,
  • The Supercell Recruitment team
Original posting on Supercell's site ↗

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