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Razer

Principal AI Software Engineer, Multimodal Systems (Gaming)

France

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hirly's read of this role

Role family
Engineering
Seniority
Lead / management
Stated salary
€41,009 per year
Country
FR
Work mode
On-site / unstated
First seen by hirly
23 Sept 2026

Derived automatically from the posting. Upload your resume above to see how the role scores against it.

the posting

Joining Razer will place you on a global mission to revolutionize the way the world games. Razer is a place to do great work , offering you the opportunity to make an impact globally while working across a global team located across 5 continents. Razer is also a great place to work, providing you the unique, gamer-centric #LifeAtRazer experience that will put you in an accelerated growth, both personally and professionally.

Job Responsibilities :

Implements high-performance C++ systems supporting data acquisition, real-time event tracking, and gameplay video generation. Develops tooling for video dataset expansion, clip triggering logic, and integration with Razer Cortex APIs. Contributes to CV/audio feature extraction modules and dataset processing automation. Works on video decluttering and Automontage (short-form video mashup) features. Ensures code reliability, maintainability, and compatibility across supported games. Participates in performance optimization and scaling of the multimodal model pipeline. Supports SDK development with stable and efficient runtime components.

  • Mission:
  • Develop high-performance C++ systems for real-time game data acquisition, event tracking, and video generation within Razer’s AI ecosystem.
  • Implement data acquisition and clip-triggering logic for deterministic WYVRN events.
  • Develop automation tools for video dataset collection and labeling.
  • Contribute to video decluttering and Automontage pipeline development.
  • Collaborate on CV/audio processing integration.
  • Optimize runtime components for Cortex and SDK deployment.
  • Maintain compatibility and performance across expanding game libraries.

Competencies:

  • Efficient, low-level software development.
  • System reliability, maintainability, and optimization under load.
  • Integration with APIs, SDKs, and game engines.
  • Structured code management and pipeline debugging

Pre-Requisites :

  • Strong proficiency in C++ and Windows API.
  • Experience with real-time systems, video encoding, and data streaming.
  • Understanding of computer vision pipelines and GPU acceleration.
  • Familiarity with game data capture, input hooks, and event-driven programming.
  • Competence in multithreading, synchronization, and resource management.
  • Basic understanding of ML pipeline integration and data preprocessing.

Salary Ranges:

€41,009.00 - €69,160.00 (per annum) Disclaimer: Exact compensation may vary based on skills, experience, and location.

Razer is proud to be an Equal Opportunity Employer. We believe that diverse teams drive better ideas, better products, and a stronger culture. We are committed to providing an inclusive, respectful, and fair workplace for every employee across all the countries we operate in. We do not discriminate on the basis of race, ethnicity, colour, nationality, ancestry, religion, age, sex, sexual orientation, gender identity or expression, disability, marital status, or any other characteristic protected under local laws. Where needed, we provide reasonable accommodations - including for disability or religious practices - to ensure every team member can perform and contribute at their best.

Are you game?

Original posting on Razer's site ↗

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