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hirly last saw it live on 13 October 2026. See similar open roles below, or browse the live board.

Razer

Senior AI Engineer

2 Locations

hirly's read of this role

Seniority
Senior
Stated salary
€44,356 per year
Country
FR
Work mode
On-site / unstated
First seen by hirly
2 Sept 2026

Derived automatically from the posting.

the posting

Joining Razer will place you on a global mission to revolutionize the way the world games. Razer is a place to do great work , offering you the opportunity to make an impact globally while working across a global team located across 5 continents. Razer is also a great place to work, providing you the unique, gamer-centric #LifeAtRazer experience that will put you in an accelerated growth, both personally and professionally.

Job Responsibilities :

  • We're looking for a Senior AI Engineer to join Razer Technology Team to design and ship local (on-device) AI models that run efficiently across gaming, biosensing, and peripheral applications. You'll work at the intersection of machine learning and real-time systems — taking models from prototype to optimized, production-grade inference that runs on the player's machine and our hardware, with tight latency and resource budgets. You'll be part of a ~25-person R&D team and collaborate closely with our haptics, audio, and platform groups.
  • Implement and optimize AI/ML models for on-device inference in latency-sensitive gaming and peripheral contexts.
  • Build and integrate models that process biosignal and sensor data (e.g. from peripherals and wearables) in real time.
  • Optimize models for performance and footprint — quantization, pruning, and acceleration across CPU/GPU/NPU targets.
  • Write efficient, production-quality C++ for the runtime and inference layers of our SDK.
  • Collaborate with platform, haptics, and audio teams to expose AI capabilities to game studios through clean, well-documented APIs.
  • Profile, benchmark, and continuously improve inference speed, memory use, and energy efficiency.

Pre-Requisites :

  • 3+ years of experience in AI/ML engineering, applied ML, or a closely related role.
  • Proficiency in C++ (required) — comfortable writing performant, maintainable code in a real-time or systems context.
  • Hands-on experience deploying machine learning models, ideally on-device / edge rather than purely cloud.
  • Familiarity with ML frameworks and runtimes (e.g. PyTorch, ONNX Runtime, TensorRT, llama.cpp / GGML, or similar).
  • Understanding of model optimization techniques (quantization, pruning, distillation) and the trade-offs they involve.
  • Strong fundamentals in performance profiling and working within constrained compute/latency budgets.

Salary Ranges:

€44,356.00 - €82,020.00 (per annum) Disclaimer: Exact compensation may vary based on skills, experience, and location.

Razer is proud to be an Equal Opportunity Employer. We believe that diverse teams drive better ideas, better products, and a stronger culture. We are committed to providing an inclusive, respectful, and fair workplace for every employee across all the countries we operate in. We do not discriminate on the basis of race, ethnicity, colour, nationality, ancestry, religion, age, sex, sexual orientation, gender identity or expression, disability, marital status, or any other characteristic protected under local laws. Where needed, we provide reasonable accommodations - including for disability or religious practices - to ensure every team member can perform and contribute at their best.

Are you game?

Original posting on Razer's site ↗

Listed on hirly, a job board. hirly is not the employer: Razer is hiring for this role.