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Wolcenstudio

Senior Gameplay Animator

Remote

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hirly's read of this role

Seniority
Senior
Work mode
Remote-friendly
First seen by hirly
6 Oct 2026

Derived automatically from the posting. Upload your resume above to see how the role scores against it.

the posting

Wolcen is looking for a passionate Senior Gameplay Animator interested in working within a multicultural team and with Unreal Engine 5 as we continue developing our next projects (Wolcen 2 and Gods, Death, and Reapers).

  • This is a remote position.
  • Please be mindful that we take into consideration only candidates based within European Economical rea.

Responsibilities:

Create diverse and compelling character animations to enhance gameplay experience.

Develop animations from scratch or manipulate mocap data for in-game animation .

Collaborate closely with the Animation Director, animators, game designers, and programmers to understand quality objectives and gameplay intentions.

Identify and report animation-related issues.

Own animation features from concept to final implementation, including prototyping, iteration, integration, debugging, and polish.

Estimate task time and manage deadlines effectively.

Actively contribute to promoting a transparent and learning culture within the team.

Anticipate production and technical risks and communicate them early to the relevant stakeholders.

Requirements:

5 + years of experience as an Animator in the video game industry.

Proficiency in Maya and Unre al engine 5

Strong teamwork and collaboration abilities .

  • Deep understanding of body
  • mechanics and aesthetics.

Adaptability, flexibility, and openness to change.

Ability to give and receive constructive criticism.

Innovative problem-solving skills.

Str ong written and verbal English communication skills .

Nice to have:

E xperience implementing gameplay animation directly in Unreal Engine 5 .

Experience with Unreal Engine 5 animation layering systems and reusable animation logic .

St rong understanding of combat animation, responsiveness, readability, timing and gameplay feel .

Experience working with mocap data, including clean-up, editing and adaptation for gameplay .

Professional experience developing action games, ARPGs or combat-heavy titles .

  • Ex perience working autonomously, identifying
  • problems and proposing solutions without requiring detailed direction .

Exper ience collaborating directly with Game Design and Programming to solve animation and gameplay problems .

A proactive mindset, with the confidence to experiment, take initiative, learn from mistakes, and iterate quickly based on feedback .

Skills and competencies show up in different forms and can be based on different experiences, that's why we strongly encourage you to apply even though you may not have all the requirements listed above .

Original posting on Wolcenstudio's site ↗

Listed on hirly, a job board. hirly is not the employer: Wolcenstudio is hiring for this role.

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