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Wildlifestudios

Senior Software Engineer | Live Games

São Paulo

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hirly's read of this role

Role family
Engineering
Seniority
Senior
Country
BR
Work mode
On-site / unstated
First seen by hirly
13 Sept 2026

Derived automatically from the posting. Upload your resume above to see how the role scores against it.

the posting

At some point in a senior engineer's career, they stop asking permission to make the architectural call — and start asking what the right call actually is.

That's the level we're hiring at.

Wildlife's Live Games Tech team operates with real end-to-end accountability. You'll make architectural decisions for systems serving millions of daily players — not write proposals that cycle through approval layers, but actually decide, implement, ship, and own the outcomes. You'll define how the team operates in production. You'll shape the technical direction of features from their earliest conversations. And when something breaks in production, you're the person who was already thinking about it.

Our stack: Unity/C# on the client, Go on the backend, AWS and Kubernetes for infrastructure.

WHAT YOU'LL LEAD

Architectural design and implementation of complex features across mobile client and backend — with explicit, documented trade-offs

Full technical ownership of your domain: performance, scalability, long-term maintainability, and accountability for the outcomes

The full production cycle: shipping, monitoring, reading post-release signals, iterating fast without sacrificing quality

The team's observability practices: SLIs, alerting, dashboards, incident response processes that hold up under pressure

Proactive improvements to the codebase — not as a separate track, but as part of how you operate

Technical development of junior and mid-level engineers through code reviews, pair programming, and design discussions

Feature direction in collaboration with product and design from the very first conversation

WHAT YOU'LL NEED

Deep experience as a developer with production systems at scale

Proven background in software architecture and system design for live environments

Experience with monitoring, observability, and incident response in production

A clear track record of leading technical initiatives and raising the bar for those around you

Working proficiency in English

WHAT WE'D LOVE TO SEE

Unity/C# for mobile

Go and Kubernetes-based backends

AWS

A background in games or other high-traffic consumer products

WHO YOU ARE

You've shipped things that live in production and you understand what ownership really means. You make architectural decisions with confidence — and you can explain the why to engineers, product, and leadership without losing the room. You think in systems. You don't wait for the perfect spec. And when something breaks in production, you're the one people want to have been already thinking about it.

ABOUT WILDLIFE

Wildlife is one of the leading mobile game developers and publishers in the world. We have released more than 60 titles, reaching billions of people around the globe. Here, we create and maintain games that will excite, intrigue, and engage our players for years to come!

EQUAL OPPORTUNITY

Wildlife is proud to be an Equal Opportunity and Affirmative Action employer. We do not discriminate based upon race, colour, national origin, gender, gender identity, sexual orientation, protected veteran status, disability, age, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state, and local law. We're committed to providing accommodations for candidates with disabilities in our recruiting process.

Original posting on Wildlifestudios's site ↗

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