hirly
Likely filled

This role has closed. Razer has taken the posting down.

hirly last saw it live on 26 October 2026. See similar open roles below, or browse all Software Engineer jobs.

Razer

Software Engineer

2 Locations

This one has closed. See which open jobs fit you. Free.

Upload your resume and hirly scores it against open Software Engineer jobs, then shows your best matches and why.

PDF or DOCX, up to 12MB. No sign-up to see your matches.

hirly's read of this role

Role family
Engineering
Seniority
Mid level
Stated salary
€38,051 per year
Country
FR
Work mode
On-site / unstated
First seen by hirly
2 Sept 2026

Derived automatically from the posting.

the posting

Joining Razer will place you on a global mission to revolutionize the way the world games. Razer is a place to do great work , offering you the opportunity to make an impact globally while working across a global team located across 5 continents. Razer is also a great place to work, providing you the unique, gamer-centric #LifeAtRazer experience that will put you in an accelerated growth, both personally and professionally.

Job Responsibilities :

We are seeking an experienced Software Engineer to help advance the Interhaptics haptic engine and support the immersive ecosystem powered by Wyvrn. This role focuses on developing high-performance, real-time haptic systems that power current and next-generation devices. You will design, build, and optimise core engine components, owning features end-to-end from architecture through deployment.

The position requires strong C/C++ expertise and deep knowledge of performance-critical systems, multithreading, and real-time optimisation. You will collaborate cross-functionally with hardware, platform, SDK, and experience teams to ensure seamless integration across desktop, mobile, and console environments. Experience with haptics, interactive engines (e.g., Unity or Unreal), hardware-integrated ecosystems, or immersive technologies is a plus.

About the Role

We are looking for an experienced Software Engineer to help drive the evolution of our

Interhaptics haptic engine and supports the immersive ecosystem enabled by Wyvrn.

In this role, you will operate at the core of our software stack, developing high-performance, real-time haptic systems that power both current and next-generation

devices. You will collaborate closely with multiple Razer teams, including hardware,

platform, SDK, and experience teams, while maintaining strong autonomy and

ownership over your technical scope.

What You’ll Do

Design, develop, and maintain core components of the Interhaptics haptic

engine

Own features end-to-end, from architecture and implementation to testing and

optimisation

Build scalable software abstractions to support both existing and upcoming

haptic devices

Implement high-performance, real-time haptic rendering and playback systems

Optimise system performance and minimise latency across desktop, mobile,

and console platforms

Collaborate with multiple internal teams to ensure seamless integration within

the broader ecosystem

Contribute to SDKs, APIs, and developer-facing tools

Troubleshoot and resolve complex cross-platform and cross-device issues

Pre-Requisites :

Strong professional experience in software development, with a focus on

performance-critical systems

Proficiency in C/C++

Experience designing and implementing robust, maintainable software

architectures

Solid understanding of multithreading, real-time systems, performance

optimisation, and debugging

Ability to work autonomously, take ownership of projects, and proactively drive

technical solutions

Comfortable collaborating across multiple teams and disciplines within a large

organisation

Preferred Qualifications

Experience with haptic systems, real-time engines, or interactive technologies

Experience working within multi-device or hardware-integrated ecosystems

Familiarity with Unity, Unreal Engine, Android, iOS, or console development

Knowledge of device communication standards (USB, HID, Bluetooth, etc.)

Interest in immersive technologies, sensory feedback, or human perception

Salary Ranges:

€38,051.00 - €59,618.00 (per annum) Disclaimer: Exact compensation may vary based on skills, experience, and location.

Razer is proud to be an Equal Opportunity Employer. We believe that diverse teams drive better ideas, better products, and a stronger culture. We are committed to providing an inclusive, respectful, and fair workplace for every employee across all the countries we operate in. We do not discriminate on the basis of race, ethnicity, colour, nationality, ancestry, religion, age, sex, sexual orientation, gender identity or expression, disability, marital status, or any other characteristic protected under local laws. Where needed, we provide reasonable accommodations - including for disability or religious practices - to ensure every team member can perform and contribute at their best.

Are you game?

Original posting on Razer's site ↗

Listed on hirly, a job board. hirly is not the employer: Razer is hiring for this role.

Browse similar roles