hirly

Audiomob

Software Engineer (SDK, Unity)

Abu Dhabi, Abu Dhabi, United Arab Emirates

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hirly's read of this role

Role family
Engineering
Seniority
Mid level
Country
AE
Work mode
On-site / unstated
First seen by hirly
8 Oct 2026

Derived automatically from the posting. Upload your resume above to see how the role scores against it.

the posting

Audiomob was founded on the core principle that there is a better way to monetise apps.

Audiomob is the industry leader in mobile in-app audio advertising. We push the boundaries of technology to create non-intrusive and highly scalable advertising solutions. At Audiomob, we believe in combining the power of audio, technology, and AI to create seamless and engaging ad experiences for users and effective monetization strategies for game developers and app publishers.

We thrive on creativity, collaboration, and a commitment to excellence in everything we do.

About the Role

We are seeking a highly skilled and motivated Software Engineer with extensive Unity and C# experience to join our SDKs team. Your expertise and experience will be key to developing our industry-leading Unity SDK, which serves tens of millions of daily active users. As part of our SDK team, you'll also be comfortable working in native Swift or Kotlin.

Key Responsibilities:

Work with the SDK team on the design, development, and maintenance of Audiomob's audio advertising Unity SDK.

Work closely with some of the best-known game and app developers in the world to turn their needs into technical solutions.

Write clear, maintainable, and well-documented code.

Help build and document robust APIs for third-party developers integrating the SDK.

Improve the SDK's performance, stability, and compatibility across Unity versions and target platforms

Lead by example, demonstrate what good looks like, and foster a high-performance engineering environment.

Rapidly troubleshoot, debug, and resolve technical issues, even under strict time constraints.

Actively participate in coding, code reviews, and architecture discussions to maintain technical excellence.

Identify and resolve technical challenges, ensuring timely and high-quality delivery.

Excel in a dynamic environment with the ability to adapt to changing priorities and demands.

Stay updated on emerging Unity trends to identify opportunities for improvements and enhancements.

Qualifications:

5+ years of professional software development experience.

Extensive experience with Unity and deep understanding of its architecture, APIs, and core features.

Proven experience with either Swift or Kotlin.

Excellent C# development skills, with a focus on performance, concurrency, and memory management.

Demonstrable experience taking ownership of complex solutions within large codebases.

Strong problem-solving skills with a proactive approach to identifying and resolving technical challenges.

Excellent communication and interpersonal skills.

Ability to maintain composure and effectiveness under pressure.

Experience with agentic-first engineering workflows.

Nice-to-have:

Bachelor’s or Master’s degree in Computer Science.

Experience building mobile SDKs used at scale.

In-depth understanding of the advertising technology industry is a plus.

We’re building a diverse, inclusive team:

Diversity and representation matters to us all. While the forward journey of representation in the game and tech sectors is improving, we recognise that there is still work to be done. We know that the future we want to see should be reflected in our own team and values. As such, we encourage applicants from all backgrounds to apply, and welcome those that believe diversity in all its forms is a key driver of success.

Original posting on Audiomob's site ↗

Listed on hirly, a job board. hirly is not the employer: Audiomob is hiring for this role.

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