Jobgether
Technical Artist - Optimizing AA UE5 Game for Cloud Streaming
Switzerland
Get past the screening software and onto a recruiter's desk
hirly rewrites your resume for this job — matching the keywords and skills in the posting, moving your most relevant experience to the top, and writing a cover letter to fit. About 30 seconds.
- Keywords matched to this posting
- Fit score before you apply
- Cover letter included
Matched against 2.4M live jobs from 200,000+ employers in 200+ countries.
Tailor my resume for this job →Apply from your AI assistant
Connect hirly to Claude and ask it to apply to this job. hirly tailors your resume, fills the employer’s form and asks before sending. ChatGPT: manual setup today.
Some employer sites stop an application at a CAPTCHA or sign-in and hand it back with a link. Applying needs a paid plan. Works with any assistant that supports MCP.
hirly's read of this role
- Seniority
- Mid level
- Country
- CH
- Work mode
- Remote-friendly
- First seen by hirly
- 2 Oct 2026
Derived automatically from the posting. Upload your resume above to see how the role scores against it.
the posting
This position is listed on behalf of a partner company, who manages all applications and next steps. Our partner is looking for a Technical Artist - Optimizing AA UE5 Game for Cloud Streaming based in Switzerland.
- The Technical Artist will help optimize a high-quality, content-rich Unreal Engine 5 game for deployment on a cloud streaming platform.
- You will balance GPU performance, memory usage, platform constraints, and visual quality while preserving a distinctive stylized, non-photorealistic art direction.
- The role combines hands-on profiling and content optimization with the development of tools and validation processes that support efficient production.
- You will work across materials, textures, LODs, lighting, VFX, shaders, and advanced UE5 rendering technologies such as Lumen, Nanite, and Virtual Shadow Maps.
- Visual quality and readability will remain a priority, with optimization decisions driven by measured performance gains rather than blanket reductions.
- You will collaborate closely with technical artists, Unreal engineers, UX designers, QA, and production teams in a highly specialized environment.
- This is a remote, project-based contract of approximately four months, offering the opportunity to solve challenging real-time rendering and cloud-streaming optimization problems.
Similar jobs
- Technical Artist (AI) – Portfolio Games Team – FreelanceVoodoo · ParisFirst seen todayremote
- Technical ArtistVirtuos · Kyiv, UkraineFirst seen yesterdayremote
- [Disney Dreamlight Valley PC/Console] Artiste technique - Technical ArtistGameloft · Montreal, QC, CanadaFirst seen yesterdayremote
- Technical Artist (AI) – Portfolio Games Team – FreelanceVoodoo · ParisFirst seen yesterdayremote
- Pipeline Technical Artist - VVXNavervietnam · Ho Chi Minh City, VietnamFirst seen 4d ago
Want this one?
Upload your resume and hirly rewrites it for this job and writes the cover letter — in about thirty seconds, before you sign up.
Tailor my resume for this job