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Voodoo

UI/UX Artist - Midcore Unit

Paris · Warsaw · Istanbul

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hirly's read of this role

Seniority
Mid level
Countries
FR, PL, TR
Work mode
On-site / unstated
First seen by hirly
11 Sept 2026

Derived automatically from the posting. Upload your resume above to see how the role scores against it.

the posting

About Voodoo

Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.

Team

You will be an integral part of a newly established internal studio, a dynamic and focused team dedicated to one of our most promising prototype in scale. This studio is specifically chartered to improve this high-potential game up to the successful and market-ready title it is meant to become.

In this role, you'll work across our midcore game portfolio, contributing your artistic skills to titles that have already demonstrated strong core mechanics and real player engagement. Midcore games demand a rich and immersive visual language, from compelling character and environment art to visceral combat feedback and cohesive world-building, and your work will be central to delivering that.

You'll have the opportunity to contribute directly to the growth and visual refinement of our midcore titles, leveraging their existing traction to build truly exceptional player experiences. This is a unique chance to join a project pipeline with established momentum, while still having a significant impact on the creative direction within a dedicated and agile studio environment.

Role

Design UX flows and UI visual assets, working closely with the Game Designer to create intuitive and engaging player experiences

Contribute as a generalist UI/UX designer, applying strong visual design and art skills across both user experience and interface aesthetics

Build and maintain the product's UI/UX framework in Figma, ensuring consistency, scalability, and clear design documentation

Iterate quickly based on feedback, playtesting results, and evolving design needs in a fast-paced development environment

Prepare and export UI assets for implementation in Unity, collaborating with developers to resolve integration challenges

Profile

3–5 years of UI art experience in mobile games

Solid UX design fundamentals with hands-on experience shipping titles

Proficient in Figma and Photoshop

Comfortable handling the implementation of UI and assets into Unity.

Experience building and maintaining UX/UI framework libraries within a game project

Comfortable using AI tools to accelerate prototyping and asset creation

Proactive mindset — able to identify product needs, source references, and drive solutions independently

Benefits

Best-in-class compensation

Other benefits according to the country you reside

Original posting on Voodoo's site ↗

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UI/UX Artist - Midcore Unit – Voodoo · Paris | hirly.me