Image Engine
Workflow TD - Houdini
Vancouver, British Columbia
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hirly's read of this role
- Seniority
- Mid level
- Stated salary
- $124,800 – $137,800 per year
- Country
- CA
- Work mode
- On-site / unstated
- First seen by hirly
- 5 Sept 2026
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the posting
Position: Workflow TD - Houdini
Hiring Range: $124,800 to $137,800/year for a 40 hour work week
Project Contract: 1 year contract
Company Benefits: Extended healthcare from day 1, premiums 100% covered by Image Engine, up to 8 paid Health and Wellness days per year
Candidates are required to be based in British Columbia and eligible to work in Canada
ABOUT IMAGE ENGINE
Image Engine is a world-class VFX studio based in Vancouver, BC, that has built a reputation for excellence in the visual effects industry since 1995. We specialize in crafting stunning visual effects for feature films and television with an award-winning portfolio that includes The Book of Boba Fett, Skeleton Crew, The Mandalorian, Game of Thrones, Lost in Space, Jurassic World, and District 9.
We offer a full range of visual effects services, from concept designs and pre-visualization to CG animation, compositing, and explosive volumetric digital effects. Our crew is passionate about storytelling and pushing the artistic and technical boundaries to deliver the highest quality work on every project. R&D is central to our philosophy of driving creativity through innovation and we're committed to continually evolving our robust production pipelines.
At Image Engine, we value diversity and teamwork, and we're proud to foster a workplace culture that is supportive, respectful, and empowering. We believe that our success is a reflection of our exceptionally talented team, and we're always looking for passionate and dedicated individuals to join us on our mission to create unforgettable visual experiences. Join our team and be part of something extraordinary.
POSITION PURPOSE
The Houdini Workflow TD provides support and guidance to our Houdini based artists and TDs, facilitating the creation of high quality shot deliverables for film and high end TV. They act as the technical advocate primarily for our FX department, but their influence will extend into all departments using Houdini, such as CFX, Grooming, Modelling, and Environment departments. They translate show specific technical and creative requirements into reusable facility tools and workflows to ensure the successful and efficient delivery of Animation and VFX shots. They are well versed in CG shot production and able to understand both creative and technical needs and communicate solutions.
As part of a cohesive team of developers and TDs, the Houdini Workflow TD uses their curiosity and investigative skills every day. They listen to our artists, supervisors, and production staff to identify their challenges and provide support and guidance, as well as tool implementations and workflow designs that integrate smoothly within the overall Image Engine production pipeline.
Houdini Workflow TDs contribute to the overall operation and improvement of the facility pipeline. This includes engaging in cross-department communication, requirements gathering, flagging inefficiencies and providing solutions to critical production issues, as well as leading the adoption and advocacy of new processes and technologies through training and documentation.
DUTIES & RESPONSIBILITIES
Act as primary workflow problem-solver, educator and experience optimizer for all departments interacting with Houdini, developing a comprehensive knowledge of the workflows at Image Engine
Determine the appropriate facility solutions to creative and technical challenges in conjunction with the Workflow Supervisor, with a focus on standardizing and streamlining process and workflow across shows and departments
Guide, support and educate Houdini users across the studio
Consult with department leads and supervisors to to standardise Houdini workflows across the studio while maintaining the overall design ethos of the Image Engine pipeline
Support artists, supervisors and production crew in the smooth execution of tasks and flow of data throughout our pipeline
Design and maintain facility HDAs and templates with an emphasis on intuitive, artist friendly tools and optimizing process and data-flow to suit current production needs, while keeping an eye on the future
Act as an additional point of support for shot based issues, alongside leads and supervisors
Actively triage production technical issues and communicate with IT, Development or 3rd Party Vendors as required
Communicate successes and challenges faced by the departments to the Workflow Supervisor
EDUCATION AND EXPERIENCE
Proven experience developing tools for VFX feature films
A degree or equivalent education and experience in Computer Graphics, Computer Science, or other related course
A solid understanding and interest in multiple areas within VFX production and software development (e.g. asset management, support, colour science, lighting, fx, etc) a plus
Prior production experience or work as an FX artist/Lead is highly regarde d
SKILLS AND ABILITIES
Technical skills
Experience developing and supporting Houdini tools
Advanced knowledge of procedural scene assembly tools such as Gaffer, Katana, or Houdini Solaris, as well as working knowledge of other DCCs such as Maya, Nuke or equivalent
Working knowledge of Arnold or equivalent offline production renderer
Experience with Shotgun, RV, and interacting with production asset management systems
Strong Python experience
Strong understanding of CG shot production workflow
Core skills
Curiosity. A genuine interest in understanding why we approach the work the way we do, a passion for improving that process and the drive to deliver results
Have a knack for helping others, taking pleasure in continually improving their day-to-day experience
Ability to effectively troubleshoot while dealing with competing priorities and projects
Ability to take direction and feedback from a supervisor or a peer
Team oriented with good communication skills. Able to work independently but not in isolation, as well as part of a close team
Pragmatism. Knowing how to fit a solution to the scope of the problem and the available time
Willingness to extend beyond your current specializations to help a larger production effort as and when required, and to cross-train in other disciplines
Ability to adapt quickly to new technologies and applications
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