HyperHug
3D Artist (weapon skins)
Remote
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hirly's read of this role
- Seniority
- Mid level
- Country
- CY
- Work mode
- Remote-friendly
- First seen by hirly
- 1 Sept 2026
Derived automatically from the posting. Upload your resume above to see how the role scores against it.
the posting
HyperHug is an international game development studio specializing in the shooter genre. Our main office is based in Cyprus, but our talented team works remotely from around the world. We’re developing Oxide: Survival Island , an immersive multiplayer survival shooter for mobile platforms, and we’re always looking for motivated individuals who want to grow with us, contribute their creativity, and help shape the future of our games.
As a 3D Artist, you will specialize in creating high-quality, realistic textures and skin variations for weapons and in-game props. You will work closely with the design and development teams to create compelling, visually appealing 3D assets that enhance player immersion and drive gameplay mechanics.
What You’ll Be Doing:
Create high-quality, realistic textures and skin variations for weapons and props, following the established visual style of Oxide.
Prepare and polish weapon and prop models for texturing, ensuring clean UVs and proper asset workflow.
Optimize textures and materials to ensure excellent performance on mobile devices.
Work closely with the art lead to maintain visual consistency across all skins and materials.
Iterate on feedback quickly and efficiently in a fast-paced production environment.
Collaborate with developers and technical artists to ensure smooth integration of assets into the game engine.
What We Expect From You:
1,5+ year of experience in 3D art in GameDev.
Solid understanding of realistic texturing, including materials, roughness, dirt, and wear.
Proficiency with Substance Painter, Photoshop, and at least one 3D modeling package (Blender, Maya, or 3ds Max).
Basic knowledge of optimization techniques for mobile platforms.
Ability to follow art direction and adapt to an existing visual style.
Portfolio demonstrating prop and weapon texturing (skins, materials, or similar work).
English - B1+ level, Russian - C1 level.
Bonus If You Have:
Familiarity with Unity or other mobile game engines.
Understanding of PBR workflows and mobile rendering constraints.
Interest in survival shooters or realistic art.
What We Offer:
Competitive salary.
Remote work format.
A passionate and supportive team that values creativity and ownership.
Opportunities for professional growth.
A culture built on initiative, transparency, and collaboration.
Listed on hirly, a job board. hirly is not the employer: HyperHug is hiring for this role.
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