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Owi

3D Character Artist

New Westminster, British Columbia

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hirly's read of this role

Seniority
Mid level
Stated salary
$80,000 – $95,000 per year
Country
CA
Work mode
On-site / unstated
First seen by hirly
2 Sept 2026

Derived automatically from the posting. Upload your resume above to see how the role scores against it.

the posting

About Offworld:

Offworld Industries Ltd. (Offworld) is the independent studio behind the successful military first-person shooter game, “Squad”. Offworld was formed in 2014 by more than 15 developers who had worked together on the well-known Project Reality mod for Battlefield 2. The founding purpose of the team was to bring a standalone successor of this acclaimed mod to market and build a game development studio and a livelihood from that foundation.

Fast forward to 2026, Offworld has over 150 employees and is rapidly growing. We have been expanding the studio into serving as a publisher supporting mods and have released our newest title, "Starship Troopers: Extermination", a 16-player PvE first-person shooter based on the 1997 cult-classic film.

We are built on passion, unified spirit and continuing efforts to break the mold. We strive to become a leader in creating large-scale multiplayer games as well as supplying others with the ability to do the same. We are looking for a talented 3D Character Artist for our current and upcoming Unreal Engine based multiplayer games. If you are passionate about making great games and a team player, we are looking for you!

About the role:

  • As a 3D Character Artist you will work closely with the Art Director and Character Art Lead to create high-quality characters, clothing, and accessories that align with the visual identity of our IP. You’ll collaborate across disciplines and with external partners to deliver assets that are visually compelling, technically sound, and optimized for in-
  • engine performance.

Responsibilities:

Own the full character asset pipeline from creation to implementation, including:

3D modeling, sculpting, retopology

UV layout, map baking, and texturing

Basic skinning and in-engine implementation

Follow established art direction, pipelines, and technical constraints with a focus on efficiency and performance

Collaborate with Technical Artists, Animators, Designers, and other disciplines to ensure assets function correctly in-game

Participate in art reviews, applying feedback to refine work while contributing ideas that improve workflows and quality

Leverage and repurpose existing assets, materials, and textures to efficiently build new content

Maintain consistency in character style while balancing visual fidelity with technical limitations

Requirements:

Experience working with Unreal Engine 5, including asset implementation

Strong portfolio demonstrating:

Realistic human anatomy

Clothing and accessory creation

High-quality material and texture work

Expertise with Substance Painter and a solid understanding of PBR workflows and map baking

Proficiency in sculpting tools such as ZBrush or 3D-Coat

Strong modeling skills in Maya or Blender, including hard-surface asset creation

Collaborative mindset with openness to feedback and iteration

Ensure Jira tasks are clearly written, properly maintained, and consistently updated to support effective project tracking and team communication.

Bonus Skills:

Passion for grounded, immersive FPS games and military themes

Experience with Marvelous Designer

Basic knowledge of character skinning and rigging

Knowledge of groom / hair workflow via hair cards / splines.

Experience working with outsourcing partners, including providing feedback and documentation

This is a full-time permanent position, with the requirement to work from our office three days per week . The typical salary range for this position is $80,000 - $95,000 CAD per year and is subject to change. The final agreed upon salary is based on work location and may vary depending on factors such as job-related knowledge, skills, and experience.

This role offers :

Extended health and dental benefits

Wellness and health spending accounts

Retirement savings plan

3 weeks of paid vacation and 2 weeks of paid studio shutdown over the December holiday period

Wonderful colleagues!

If you meet the above qualifications, and Offworld sounds like the kind of company you want to be a part of, please apply now with a copy of your resume.

Offworld Industries is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to race, ancestry, place of origin, colour, ethnic origin, language, citizenship, creed, religion, gender, sexual orientation, age, marital status, physical and/or mental handicap, financial ability or any other characteristic protected by law.

Original posting on Owi's site ↗

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