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Streamline Studios

3D Character Artist

Kuala Lumpur, W.P.K.L, Remote

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hirly's read of this role

Seniority
Mid level
Country
MY
Work mode
Remote-friendly
First seen by hirly
2 Sept 2026

Derived automatically from the posting. Upload your resume above to see how the role scores against it.

the posting

About Us

Streamline Media Group is a 25-year creative development studio specializing in full video game development, co-development, publishing, and interactive digital asset production. We have shipped titles across every major platform for clients, including Sony, Microsoft, and global AAA publishers.

Description

We are hiring a 3D Character Artist on a freelance/contract basis. You will need to solve a wide range of problems with well-rounded experience across multiple disciplines, with specialization in Character production workflow. You thrive on collaboration and report to the Lead Artist to work as a team towards the monthly content pushes and milestones. You have a natural curiosity for all parts of the creative pipeline, and invest time improving your skills.

  • This is a fully remote, project-based engagement: scope, deliverables, timelines, and rates are defined per
  • work order. It is not a full-time employment position.

Responsibilities

Delivering excellence

Works efficiently and effectively within the technical constraints of production

Generates high-quality art work that matches or exceeds studio standards

Communication

Keep the Lead Artist up to date regarding status of tasks at all times

Obtain the Lead Artists guidance and approval as needed on tasks, project initiatives and milestones

Proactively schedule own time as necessary, notify Managers and Lead Artists in advance of upcoming roadblocks and challenges

Team and personal development

Consistently refine one’s own artistic abilities and learn new software packages and in-house tools

Contribute and help build a positive team environment

Requirements

Full proficiency in software packages and tools of the games industry listed below

3ds Max/Maya

Substance Painter

Zbrush

Photoshop

PBR workflow

Surface knowledge on the following softwares and tools

Blender

Intermediate proficiency in the following tools:

Unreal Engine Character Setup

Unreal Engine Rendering (Lighting, Rendering)

Highly proficient in one of the following disciplines and/or intermediate in all of them

Human Anatomy

Creature Anatomy

Hard Surface Modeling

Cloth Sculpting or Simulation

Passion for game development.

Proficiency in Game Engine technologies such as Unreal with asset integration

Experience with the game art asset pipeline, i.e. highpoly and efficient game ready lowpoly modelling, texturing and baking.

Pluses:

Familiarity with other game engines (Unreal Engine, Unity, etc.)

Capable of working in other art disciplines (Concept Art, Rig, Animation, VFX, etc).

Deliverables Expectations

Freelancers/Contractors will be measured according to the metric below:

On-time delivery of project deliverables

Outcomes delivered as per project specifications, consistently

Time spent on an outcome is within project or budgeted mandays

Streamline Values: Responsibility, accountability, discipline, teamwork, clear communication, continuous improvement, and learning.

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Original posting on Streamline Studios's site ↗

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