Streamline Studios
3D Character Artist
Kuala Lumpur, W.P.K.L, Remote
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hirly's read of this role
- Seniority
- Mid level
- Country
- MY
- Work mode
- Remote-friendly
- First seen by hirly
- 2 Sept 2026
Derived automatically from the posting. Upload your resume above to see how the role scores against it.
the posting
About Us
Streamline Media Group is a 25-year creative development studio specializing in full video game development, co-development, publishing, and interactive digital asset production. We have shipped titles across every major platform for clients, including Sony, Microsoft, and global AAA publishers.
Description
We are hiring a 3D Character Artist on a freelance/contract basis. You will need to solve a wide range of problems with well-rounded experience across multiple disciplines, with specialization in Character production workflow. You thrive on collaboration and report to the Lead Artist to work as a team towards the monthly content pushes and milestones. You have a natural curiosity for all parts of the creative pipeline, and invest time improving your skills.
- This is a fully remote, project-based engagement: scope, deliverables, timelines, and rates are defined per
- work order. It is not a full-time employment position.
Responsibilities
Delivering excellence
Works efficiently and effectively within the technical constraints of production
Generates high-quality art work that matches or exceeds studio standards
Communication
Keep the Lead Artist up to date regarding status of tasks at all times
Obtain the Lead Artists guidance and approval as needed on tasks, project initiatives and milestones
Proactively schedule own time as necessary, notify Managers and Lead Artists in advance of upcoming roadblocks and challenges
Team and personal development
Consistently refine one’s own artistic abilities and learn new software packages and in-house tools
Contribute and help build a positive team environment
Requirements
Full proficiency in software packages and tools of the games industry listed below
3ds Max/Maya
Substance Painter
Zbrush
Photoshop
PBR workflow
Surface knowledge on the following softwares and tools
Blender
Intermediate proficiency in the following tools:
Unreal Engine Character Setup
Unreal Engine Rendering (Lighting, Rendering)
Highly proficient in one of the following disciplines and/or intermediate in all of them
Human Anatomy
Creature Anatomy
Hard Surface Modeling
Cloth Sculpting or Simulation
Passion for game development.
Proficiency in Game Engine technologies such as Unreal with asset integration
Experience with the game art asset pipeline, i.e. highpoly and efficient game ready lowpoly modelling, texturing and baking.
Pluses:
Familiarity with other game engines (Unreal Engine, Unity, etc.)
Capable of working in other art disciplines (Concept Art, Rig, Animation, VFX, etc).
Deliverables Expectations
Freelancers/Contractors will be measured according to the metric below:
On-time delivery of project deliverables
Outcomes delivered as per project specifications, consistently
Time spent on an outcome is within project or budgeted mandays
Streamline Values: Responsibility, accountability, discipline, teamwork, clear communication, continuous improvement, and learning.
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