Riot Games
3D Environment Artist - Unpublished R&D Product (Contract)
Guangzhou, China
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hirly's read of this role
- Seniority
- Mid level
- Country
- CN
- Work mode
- On-site / unstated
- First seen by hirly
- 15 Oct 2026
Derived automatically from the posting. Upload your resume above to see how the role scores against it.
the posting
关于我们
我们以玩家体验为核心,用高品质的场景创作为全球玩家带来沉浸式体验。你将与美术、策划、程序等多团队紧密协作。我们鼓励大胆创想和持续学习,期待富有热情的你加入!
岗位职责
负责游戏内环境与场景的地编美术工作,根据策划及视觉需求进行搭建;
优化场景资源,提升性能并保证美术品质,协助完成部分工具的简单制作或流程优化;
与策划、美术、程序等多岗位协作,保障场景相关需求高效落地和完整呈现;
关注游戏体验与美术效果,根据测试与反馈持续优化场景表现;
跟踪行业美术发展趋势,积极总结和沉淀优秀的地编方法与流程。
任职要求
本科及以上学历,2年以上游戏项目环境美术/场景地编相关工作经验;
拥有至少半年以上Unreal Engine 5(UE5)项目场景搭建及资源整合经验,能独立完成场景布局和氛围营造;
精通常用3D建模/贴图工具(如3ds Max、Maya、Blender、Substance等),具备美术基础和空间构成能力;
熟悉主流引擎(如Unity等)环境搭建及资源整合流程者优先;
有性能优化意识,能根据需求调整资源以提升交付品质和运行效率;
能高效协同多岗位共同推进项目目标;
加分项
拥有一年以上Unreal Engine 5(UE5)项目场景地编经验或参与过UE5大型游戏项目者加分;
熟悉PBR流程、地编工具或关卡编辑器,有相关插件或工具开发经验;
有国际化、多文化团队协作经验;
英语口语流利,能阅读或编写英文技术文档。
用工性质:与专业人事服务公司FESCO Adecco签订劳动合同
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
#LI-DNP
Listed on hirly, a job board. hirly is not the employer: Riot Games is hiring for this role.
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