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Pgl

3D Modeler/Texture Artist

Bucharest, RO

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hirly's read of this role

Seniority
Mid level
Country
RO
Work mode
On-site / unstated
First seen by hirly
2 Sept 2026

Derived automatically from the posting. Upload your resume above to see how the role scores against it.

the posting

We are looking for a 3D Modeler/Texture Artist to join our team of artists and developers working on real-time/offline broadcast graphics/AR solutions.

Responsibilities:

creating, texturing and managing digital assets such as 3D Characters/props inspired from various existing video game universes (Counter Strike: Global Offensive, Dota 2, Apex Legends, FIFA, etc);

creating and texturing 3D meshes of existing 2D logos;

modeling and texturing trophies from scratch inspired by various video games that will be either 3D printed and/or included in our graphics/AR pipeline;

modeling and texturing real objects to be included in our graphics/AR pipeline (such as existing trophies, furniture, locations, etc);

texturing existing models and baking various maps that will be used in video game engines;

modeling/remaking/texturing small areas of existing video game maps to serve as backdrops for our productions/animations/videos/etc;

modeling game inspired studios to serve as a backdrop for our productions/to be transposed into reality on location;

Requirements:

proven working experience and knowledge related to 3D modeling, texturing and rendering;

advanced knowledge of a 3D modeling/rendering suite (3DS Max, Maya, Zbrush, Cinema 4D, Blender, etc);

good knowledge of a texturing suite;

an understanding of real-time rendering and it's necessities;

the ability to model for both offline rendering and real-time rendering;

good understanding of texturing/shading techniques;

a creative mindset, an eye for detail and good visualization skills;

the ability to take feedback and make changes as required;

some familiarity with animation techniques;

good communication skills;

2 years of experience in 3D design and modeling;

team player, good communication skills, functional English proficiency;

ability to thrive in a fast-paced environment;

a high degree of independent judgment;

able to solve complex problems;

knowledge of game engines like Unity and Unreal Engine and/or live motion capture solutions is a plus

Original posting on Pgl's site ↗

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