Riot Games
Concept Artist, Character -Unpublished R&D Product (Contract)
Guangzhou, China
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hirly's read of this role
- Seniority
- Mid level
- Country
- CN
- Work mode
- On-site / unstated
- First seen by hirly
- 15 Oct 2026
Derived automatically from the posting. Upload your resume above to see how the role scores against it.
the posting
我们正在寻找能够 高效产出高质量角色设计,并快速融入团队流程的执行型设计师 。
作为一名角色设计师(Contract),你将加入拳头,基于既定美术风格与设计方向,负责角色概念设计与细化,与原画、3D及技术团队紧密协作,确保设计具备良好的可落地性与稳定的交付质量。该岗位更侧重 专业能力、执行效率与协作能力 ,适合具备成熟产出能力的设计师。
📌 岗位职责
角色设计执行
根据既定风格与需求,完成角色设计
独立完成从草图 → 细化 → 完整设定的设计流程
在明确方向下进行设计延展与细节补充,保证设计质量与一致性
设计落地与支持
输出清晰规范的设计稿(结构、材质、细节说明等),支持3D制作
与3D角色美术、动画及TA协作,确保设计具备可实现性
根据反馈快速迭代设计方案,满足制作与项目需求
规范执行与质量控制
遵循项目美术风格与设计规范
在设计中合理控制复杂度
保持稳定的设计质量与产出节奏
协作与沟通
与内部团队高效沟通,准确理解需求并快速执行
根据反馈进行调整与优化
在多任务环境下合理安排工作优先级
任职要求
3年以上游戏角色设计经验,有完整项目经验优先
扎实的美术基础(人体结构、透视、造型、色彩)
具备良好的角色设计能力,能够快速适应既定风格
熟练使用 Photoshop(或同类工具),具备稳定产出能力
能独立完成完整设计流程(草图 → 精细设定)
理解基础3D制作流程,具备“设计可落地”意识
良好的执行力与时间管理能力,能在周期内稳定交付
良好的沟通能力,能够高效响应反馈
加分项
具备一定3D能力(辅助设计或基础结构理解)
有外包项目经验或远程协作经验
能适应快节奏迭代环境
作品集与材料
提供2–4个角色设计案例(以完成度与执行质量为主)包含: 草图(ideation) / 设计细化(refinement) / 最终设定(final concept)
强调设计完成度与落地性(非常重要)
展示对风格的理解与适应能力,如有,请附带: 与3D落地对比案例
商业项目或外包项目经验
用工性质:与专业人事服务公司FESCO Adecco签订劳动合同.
#LI-DNP
Listed on hirly, a job board. hirly is not the employer: Riot Games is hiring for this role.
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