hirly

Thatgamecompany

DevOps Engineer - China

China - Shanghai

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hirly's read of this role

Role family
Engineering
Seniority
Mid level
Country
CN
Work mode
On-site / unstated
First seen by hirly
2 Sept 2026

Derived automatically from the posting. Upload your resume above to see how the role scores against it.

the posting

DevOps Engineer - China

On any given day at thatgamecompany, you might:

Design, implement and maintain scalable, secure, and reliable cloud infrastructure globally

Design and implement infrastructure as code and configuration as code

Optimize server deployment strategies for rapid scaling during peak player loads

Implement and maintain monitoring, logging, and alerting systems for game service

  • Implement CI/CD pipelines specifically tailored for game service developments and
  • deployments

Support development teams by developing and maintaining local development environments and rapid iteration cycles

Design and implement internal services and tools serving engineers company-wide for quality and efficiency

We expect you to:

Have deep passion for video games; be a gamer and think on behalf of players.

Embrace experimentation and innovation to solve complex problems.

Enjoy working with fast-moving and rapidly-growing teams.

Required Skills

3 or more years of experience in DevOps for live service games or related products.

Strong background in at least one cloud provider (AWS, GCP, AliCloud etc.)

Proficiency in infrastructure as code (Terraform/OpenTofu, or similar)

  • Proficiency in container-based application development and deployment (Docker,
  • Kubernetes, Helm).

Solid Knowledge of observability solutions such as Prometheus, OpenTelemetry, and related toolchains

  • Proficiency in at least one of backend development languages such as Python, Golang,
  • C/C++, Jenkins Groovy etc. Familiar with one of web development languages such as HTML, CSS, JavaScript, PHP etc.

Proficiency in GitOps patterns and tooling such as ArgoCD, FluxCD, Terragrunt, etc.

  • Experience in designing and implementing CI/CD pipelines (Jenkins, GitLab CI, Tekton,
  • GitHub Actions).

Strong understanding of source control systems (Git, Perforce).

  • Solid knowledge of network technologies such as TCP/UDP, CDN, mTLS, load balancer,
  • Global Accelerator etc.
  • Knowledge of database technologies (Redis, PostgreSQL, MongoDB) for high-throughput
  • applications

Fluency in writing REST APIs and applying software patterns like TDD.

  • Knowledge of Agile methodologies and software release management practices.
  • Capable of understanding English documentation.

Fluent in written English for technical communications in chat tools. Be able to speak English for daily life.

Preferred Skills

Any of the following would be highly preferred, but we prioritize candidates eager to innovate and grow:

Advanced Kubernetes skills (application development and platform management).

Experience implementing service mesh systems (Istio)

Experience implementing internal development platforms (serving for developer, QA, release manager etc.)

  • Knowledge of SRE practices and their application in game development.
  • Fluent spoken English for cross-team and player-facing communication

We look forward to meeting you

Original posting on Thatgamecompany's site ↗

Listed on hirly, a job board. hirly is not the employer: Thatgamecompany is hiring for this role.

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