Insomniac
Engine and Tools Programming Intern – Undergraduate
United States, Burbank, CA
Get past the screening software and onto a recruiter's desk
hirly rewrites your resume for this job — matching the keywords and skills in the posting, moving your most relevant experience to the top, and writing a cover letter to fit. About 30 seconds.
- Keywords matched to this posting
- Fit score before you apply
- Cover letter included
Matched against 2.6M live jobs from 210,000+ employers in 200+ countries.
Tailor my resume for this job →Apply from your AI assistant
Connect hirly to Claude or ChatGPT and ask it to apply to this job. hirly tailors your resume, fills the employer’s form and asks before sending.
Some employer sites stop an application at a CAPTCHA or sign-in and hand it back with a link. Applying needs a paid plan. Works with any assistant that supports MCP.
hirly's read of this role
- Seniority
- Internship
- Country
- US
- Work mode
- On-site / unstated
- First seen by hirly
- 21 Oct 2026
Derived automatically from the posting. Upload your resume above to see how the role scores against it.
the posting
Job ID: R-125841
Role Summary:
Join the engineering team at Insomniac Games and gain hands-on experience developing the game engine technology that supports the creation of our games.
As an Engine Programmer Intern, you'll work alongside experienced programmers to design, develop, and improve the runtime and tools components of Insomniac’s engine technology. You'll primarily use C++ to build efficient systems, improve performance, and create tools that help content creators develop game assets.
Depending on your interests and expertise, you'll have opportunities to explore tools development, animation, low-level engine architecture, or rendering. This internship offers practical experience with real-time game engine development, technical problem-solving, and collaboration with production teams while learning how engine technology supports game development.
What You’ll Be Doing:
Design and develop game engine technology with guidance from team leads, focusing on real-time performance and usability.
Build efficient low-level systems that support higher-level pipelines and game development workflows.
Design and implement tools that help content creators develop and manage game assets.
Maintain and improve existing engine systems to enhance functionality, performance, and reliability.
Explore the capabilities and limitations of specific game platform hardware to better understand how it affects engine development.
Collaborate with production teams to identify technical challenges, troubleshoot issues, and develop practical solutions.
Investigate and respond to bug reports, feature requests, and questions related to engine technology.
Document technical implementation details to support collaboration and ongoing development.
Explore technological developments in the game industry and learn how new approaches can support engine development.
What We’re Looking For:
Currently pursuing a degree in Computer Science, Computer Graphics, or a related field.
Proficiency in programming languages such as C++.
Experience with game engines or game development patterns.
Strong problem-solving and debugging skills, with the ability to investigate and resolve technical issues.
Strong communication and collaboration skills, with the ability to work effectively with artists and programmers.
Interest in learning about emerging game development technologies and staying informed about industry trends.
Eligibility:
Students with expected graduation between May 2026 and December 2029 from an accredited university. Undergraduate
Able to work during one of the following periods: May 17th - August 6th or June 14th - September 3 rd . Relocation assistance is available for eligible candidates.
Must be available for the entire 12-week internship period.
At this time, SIE will only consider applicants who are authorized to work for any employer in the United States and who will not require work visa sponsorship from SIE now or in the future to maintain their authorization to work in the United States.
Our intern positions offer a fixed hourly pay rate. Please note that the pay rate is exclusive to the internship period and may not reflect what pay may look like following the completion of an internship
At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.
Intern Pay Range
$45.75 — $45.75 USD
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
Listed on hirly, a job board. hirly is not the employer: Insomniac is hiring for this role.
Similar jobs
- Unpaid Programming InternNexstar · FL, TampaFirst seen 11d ago
- IT Programming Intern IRS Medical · Vancouver, WAFirst seen 42d ago
- NC Programming Intern - Part timeFMI Aerostructures · Valencia, CAFirst seen 42d ago
- CNC Programming InternTrumpf · Farmington, CTFirst seen 66d ago
- Gameplay Programming Intern - Undergraduate Insomniac · United States, Burbank, CA; United States, RemoteFirst seen 19d agoremote
Browse similar roles
Want this one?
Upload your resume and hirly rewrites it for this job and writes the cover letter — in about thirty seconds, before you sign up.
Tailor my resume for this job