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Crystal Dynamics

Game Design Intern [Spring 2027]

Remote/Flexible - United States

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hirly's read of this role

Seniority
Internship
Country
US
Work mode
Remote-friendly
First seen by hirly
27 Oct 2026

Derived automatically from the posting. Upload your resume above to see how the role scores against it.

the posting

Crystal Dynamics is constantly seeking the best gaming talent worldwide to add to our 30-plus year legacy of game development creating new and iconic franchises. We are committed to making great games with great people and living the dream while doing it.

Benefits for our regular full-time positions include, but are not limited to, a competitive regional salary, 100% employer-paid medical, dental, and vision insurance options, professional development reimbursement, flexible hybrid on-site/off-site work opportunities, company paid holidays, plus additional paid days in December when the studio is closed for holiday break, and the ability to accrue additional paid time-off.

Join us and help shape an amazing studio culture, where we’re building award-winning franchises like Tomb Raider and more!

JOB DESCRIPTION

Crystal Dynamics is now accepting applications for a remote spring internship, open to candidates across most U.S. states. As part of this 12-week program, you will take part in meaningful, hands-on work that contributes directly to active AAA projects. Throughout the program, you will step into a professional development environment where ongoing projects, experienced mentors, and collaborative teams give you a direct view into AAA game creation. This internship is designed to help you build industry ready skills, form strong professional relationships, and deepen your understanding of how world class games are made!

Eligibility Criteria:

Graduated from a college or university program in 2026 (Spring, Summer, Fall, or Winter).

Degree in Animation, Art, Game Art, Technical Art, Game Design, Game Development, Engineering, or related fields.

Availability to work full-time (40 hrs / week), during core business hours, for the duration of the program (February 1st – April 23rd, 2027), including the first week onsite at our studio in San Carlos, CA for onboarding.

Legal eligibility to work in the United States.

Submission of a complete application that includes a resume, cover letter, and a link to your portfolio or GitHub.

What You Will Gain:

Practical Project Involvement: Contribute to active game development efforts while learning production scope, workflows, and the advanced tools used across modern AAA pipelines.

Professional Mentorship: Receive guidance from experienced professionals with deep industry knowledge.

Skill Development: Expand your skill set, establishing a solid foundation for your professional journey.

Team Collaboration: Work alongside our dedicated onsite and remote teams including fellow interns, building valuable professional relationships within the gaming industry.

What You Will Do:

Learn and apply development workflows in Unreal Engine, using Blueprint scripting, rapid prototyping, and playtesting to turn design ideas into working gameplay. Review, test, and refine your work with guidance from your design mentor.

Help improve existing combat and traversal mechanics by reproducing issues, debugging Blueprint logic, tuning gameplay values, and building small test spaces to evaluate movement distances, timing, readability, and game feel.

Prototype clearly scoped gameplay features with guidance from the project’s design leadership. Potential assignments include progression and upgrade systems, new movement abilities, systemic encounters, or a focused boss encounter. Contribute fresh ideas and iterate on a small playable prototype through regular feedback.

Help develop and document repeatable workflows for designing, building, and testing gameplay and levels. Explore Unreal Engine’s procedural content generation (PCG) tools, create reusable test setups, and record what works so others can build on your experiments.

What Makes You Stand Out:

Foundational hands-on experience with Unreal Engine and Blueprint scripting, demonstrated through a small playable project, prototype, or coursework, together with a strong interest in learning and thoughtfully applying game development tools, systems, and workflows.

Portfolio examples should show one or more of the following:

Gameplay logic or systems you helped build, such as a character ability, movement mechanic, interaction, encounter, or simple progression system. Explain your contribution, how the logic works, and how you investigated a problem or improved the result.

A playable gameplay or level prototype that demonstrates experimentation, attention to the player experience, and iteration based on testing or feedback. Personal, classroom, and game jam projects are welcome.

Industry involvement outside classroom curriculum such as game jams, personal projects and/or contributions to group projects that show going above and beyond.

Exposure to industry-standard development software tools and engines.

Willingness to tackle challenges, learn from feedback, and adapt to new tools or workflows.

Ability to communicate your ideas with eagerness to learn and put feedback into action.

INTERNSHIP FAQ

Interns are vital to our innovation and growth. Below are answers to some of the most frequently asked questions about our internship program. Given the volume of applications we receive, we aren’t able to accept resumes directly via email or provide individual updates through outreach. To be considered, please submit your application through our careers site so your materials are routed to the hiring team for review.

Q: When and how long will the internship take place?

A: The internship is a 12-week, full-time program, with interns working 40 hours per week. The exact dates will vary year over year, and may be subject to change.

Please see our upcoming schedule below for details:

Spring 2027 Internship

February 1st – April 23rd, 2027

Q: Where will the internship be located?

A: This is a remote internship for candidates living in eligible US states. However, the first week will be on-site at our studio in San Carlos, California for onboarding and a chance to meet people who you will be working with throughout the internship.

Q: Will this be a paid internship?

A: Yes, the internship will be paid. Hourly rates for each position will be detailed in the job description. Compensation for this internship is $20-23/hr. Compensation is location-based and will be aligned to the intern’s confirmed work location during the program. Interns are also eligible for a medical, dental, and vision benefits package. Your recruiter can provide more information about total compensation.

Q: What are we expecting an intern to do?

A: Interns will be selected based on our current project needs. Specific responsibilities and expectations for each intern will be outlined in the job description for the internship position you apply for. This will provide valuable hands-on experience within your chosen field at our studio.

Q: Does Crystal Dynamics have a dress code?

A: At Crystal Dynamics, we believe that creativity thrives when you can be yourself. That’s why we encourage you to wear what makes you comfortable and confident, as long as it’s within the bounds of professionalism and respect for others. Whether it’s casual wear or your favorite gaming tee, feel free to showcase your individuality. Just remember, any attire that could be considered offensive or inappropriate is not allowed.

Q: How do I apply?

A: To apply for an internship, please visit our careers page , where you will find detailed information on our current internship openings and the application process. We encourage you to apply since we’re looking at your skills, experience, and potential, not every requirement! Please note that incomplete applications or attempts to submit outside of the careers page will not be considered. If you make our shortlist, we’ll be in touch for further assessments and interviews. We look forward to receiving your application!

Q: What can I do to make my application stand out from the crowd?

A: To make your application stand out, focus on t

Original posting on Crystal Dynamics's site ↗

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