Thatgamecompany
Game Engine Engineer
China - Shanghai
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hirly's read of this role
- Seniority
- Mid level
- Country
- CN
- Work mode
- On-site / unstated
- First seen by hirly
- 8 Sept 2026
Derived automatically from the posting. Upload your resume above to see how the role scores against it.
the posting
Responsibilities
Analyze and resolve complex game performance bottlenecks, optimizing CPU/GPU, memory, energy, and I/O usage across a wide spectrum of Android devices
Evaluate team workflows to identify inefficiencies, developing solutions that streamline engineering processes and proactively reduce technical debt
Design and implement robust Android performance testing metrics and automated pipelines to elevate the gameplay development experience
Diagnose and fix rendering anomalies and runtime issues, including frame-rate drops, graphical artifacts, and memory leaks
Collaborate closely with various disciplines, including artists, designers, and other engineers, to gather requirements, deliver and iterate on features
Required Skills
5+ years of professional software development experience using C++
Strong foundation in computer science, applied mathematics, and analytical modeling
Deep understanding of the Android ecosystem and mobile game development
Experience with multithreading, performance analysis, and code optimization
Proficiency in at least one Graphics API (Vulkan, OpenGL, or Metal)
Fluent in written English for professional communications
Preferred Skills
Cross-platform development experience (iOS/Windows/PlayStation/Nintendo Switch)
Familiarity with Lua, or similar scripting languages
Ability to discuss or share examples of advanced C++ work (e.g., custom engines, renderers, or similar projects)
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