hirly

Thatgamecompany

Game Engine Engineer

China - Shanghai

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hirly's read of this role

Seniority
Mid level
Country
CN
Work mode
On-site / unstated
First seen by hirly
8 Sept 2026

Derived automatically from the posting. Upload your resume above to see how the role scores against it.

the posting

Responsibilities

Analyze and resolve complex game performance bottlenecks, optimizing CPU/GPU, memory, energy, and I/O usage across a wide spectrum of Android devices

Evaluate team workflows to identify inefficiencies, developing solutions that streamline engineering processes and proactively reduce technical debt

Design and implement robust Android performance testing metrics and automated pipelines to elevate the gameplay development experience

Diagnose and fix rendering anomalies and runtime issues, including frame-rate drops, graphical artifacts, and memory leaks

Collaborate closely with various disciplines, including artists, designers, and other engineers, to gather requirements, deliver and iterate on features

Required Skills

5+ years of professional software development experience using C++

Strong foundation in computer science, applied mathematics, and analytical modeling

Deep understanding of the Android ecosystem and mobile game development

Experience with multithreading, performance analysis, and code optimization

Proficiency in at least one Graphics API (Vulkan, OpenGL, or Metal)

Fluent in written English for professional communications

Preferred Skills

Cross-platform development experience (iOS/Windows/PlayStation/Nintendo Switch)

Familiarity with Lua, or similar scripting languages

Ability to discuss or share examples of advanced C++ work (e.g., custom engines, renderers, or similar projects)

Original posting on Thatgamecompany's site ↗

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