Gears for Breakfast
Gameplay Programmer
Remote
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hirly's read of this role
- Role family
- Engineering
- Seniority
- Mid level
- Work mode
- Remote-friendly
- First seen by hirly
- 1 Sept 2026
Derived automatically from the posting. Upload your resume above to see how the role scores against it.
the posting
About the Job
Gears for Breakfast is seeking an experienced Gameplay Programmer to join our programming department on an unannounced project! In this role, y ou'll be developing gameplay systems and features both in C++ and Unreal Engine Blueprint, while ensuring ease-of-use for designers and maintaining stability & performance .
You’ll work closely with other disciplines to implement, iterate on, and refine gameplay features . This role requires strong collaboration skills, clear communication, and the ability to incorporate feedback from both internal teams and playtesting into practical technical solutions.
We’re looking for someone who has a pass ion for iteration and strives to d eliver engaging gameplay experiences .
About You
3 + years of Unreal Engine experience , including Unreal Blueprint
4+ years of C++ experience
Has shipped at minimum 1 commercial title in a programming role
Self-motivated with a strong drive to learn and grow as a programmer.
Can be an active driving force within a small team to reach desired gameplay and game feel goals
Good communication and teamwork skills, able to communicate complex concepts to non-programmers
Able to iterate quickly during prototyping
Well-versed in common programming and Unreal Engine concepts such as pointers, templates, lambdas, reflection, components and Unreal macros.
Benefits
Full-Time Contract
Sustainable Work Hours (Flexible 35 hours per week)
Fully Remote - Work from anywhere!
Paid Time Off
Personal b ank for appointments, rest, and travel
4 seasonal studio breaks
Parental leave
Listed on hirly, a job board. hirly is not the employer: Gears for Breakfast is hiring for this role.
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