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Gears for Breakfast

Gameplay Programmer

Remote

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hirly's read of this role

Role family
Engineering
Seniority
Mid level
Work mode
Remote-friendly
First seen by hirly
1 Sept 2026

Derived automatically from the posting. Upload your resume above to see how the role scores against it.

the posting

About the Job

Gears for Breakfast is seeking an experienced Gameplay Programmer to join our programming department on an unannounced project! In this role, y ou'll be developing gameplay systems and features both in C++ and Unreal Engine Blueprint, while ensuring ease-of-use for designers and maintaining stability & performance .

You’ll work closely with other disciplines to implement, iterate on, and refine gameplay features . This role requires strong collaboration skills, clear communication, and the ability to incorporate feedback from both internal teams and playtesting into practical technical solutions.

We’re looking for someone who has a pass ion for iteration and strives to d eliver engaging gameplay experiences .

About You

3 + years of Unreal Engine experience , including Unreal Blueprint

4+ years of C++ experience

Has shipped at minimum 1 commercial title in a programming role

Self-motivated with a strong drive to learn and grow as a programmer.

Can be an active driving force within a small team to reach desired gameplay and game feel goals

Good communication and teamwork skills, able to communicate complex concepts to non-programmers

Able to iterate quickly during prototyping

Well-versed in common programming and Unreal Engine concepts such as pointers, templates, lambdas, reflection, components and Unreal macros.

Benefits

Full-Time Contract

Sustainable Work Hours (Flexible 35 hours per week)

Fully Remote - Work from anywhere!

Paid Time Off

Personal b ank for appointments, rest, and travel

4 seasonal studio breaks

Parental leave

Original posting on Gears for Breakfast's site ↗

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