ZEISS
Internship – Physically Based Rendering, Vulkan & Digital Twins (f/m/x)
Oberkochen
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- Seniority
- Internship
- Country
- DE
- Work mode
- On-site / unstated
- First seen by hirly
- 3 Oct 2026
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the posting
Shape the Future of Digital Twin Technology at ZEISS
At ZEISS Corporate Research, we explore breakthrough technologies that shape future generations of ZEISS products. We are looking for motivated students who are passionate about computer graphics, GPU programming, visual computing, and digital twins to contribute to the development of an in-house physically based rendering platform. You will work on realistic rendering and physics-based simulation technologies that enable highly interactive visual digital twins for future ZEISS applications.
Your Role
As part of our research team, you will contribute to the development of state-of-the-art rendering and simulation technologies.
Developing and extending GPU-accelerated rendering features using Vulkan
Implementing physically based rendering (PBR) and material models
Designing and optimizing shader pipelines using Slang and modern graphics APIs
Investigating advanced rendering techniques such as ray tracing, global illumination, and real-time lighting
Developing prototypes and demonstrators for visual digital twin applications
Running experiments, benchmarking performance, and evaluating rendering quality
Collaborating closely with researchers and engineers to integrate new technologies into ongoing projects
Presenting your work and contributing to technology evaluations
What We Offer
Work on cutting-edge rendering and digital twin technologies
Mentorship by experienced researchers and PhD-level experts
Opportunity to influence future ZEISS products and technology roadmaps
Access to modern graphics hardware and research environments
Possibility to continue as a working student for up to two years and/or write your bachelor or master thesis
Flexible working arrangements with a mix of remote and on-site work
Your Profile
Enrolled in Computer Science, Visual Computing, Computer Graphics, Computational Engineering, Physics, or a related field
Strong programming skills in C++ and software engineering fundamentals
Solid understanding of computer graphics concepts such as rendering pipelines, shaders, lighting, materials, or GPU programming
Interest in real-time rendering, physically based rendering, ray tracing, digital twins, simulation, or graphics systems
Experience with Vulkan, Slang, or CUDA or related technologies is beneficial
Experience with neural rendering techniques such as Gaussian splatting is beneficial
Ability to work independently and collaboratively in interdisciplinary teams
Good English communication skills
Nice to Have
Personal rendering projects
Graphics-related coursework
Open-source contributions
GitHub portfolio or demo projects
Students who have built their own rendering engine, game engine components, GPU applications, shaders, or graphics research prototypes are especially encouraged to apply.
Sounds exciting? Then become part of #teamZEISS and help us shape the future! Please provide your complete application documents (CV, transcript of records).
Your ZEISS Recruiting Team:
Selina Safradin
Listed on hirly, a job board. hirly is not the employer: ZEISS is hiring for this role.
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