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ZEISS

Internship – Physically Based Rendering, Vulkan & Digital Twins (f/m/x)

Oberkochen

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hirly's read of this role

Seniority
Internship
Country
DE
Work mode
On-site / unstated
First seen by hirly
3 Oct 2026

Derived automatically from the posting. Upload your resume above to see how the role scores against it.

the posting

Shape the Future of Digital Twin Technology at ZEISS

At ZEISS Corporate Research, we explore breakthrough technologies that shape future generations of ZEISS products. We are looking for motivated students who are passionate about computer graphics, GPU programming, visual computing, and digital twins to contribute to the development of an in-house physically based rendering platform. You will work on realistic rendering and physics-based simulation technologies that enable highly interactive visual digital twins for future ZEISS applications.

Your Role

As part of our research team, you will contribute to the development of state-of-the-art rendering and simulation technologies.

Developing and extending GPU-accelerated rendering features using Vulkan

Implementing physically based rendering (PBR) and material models

Designing and optimizing shader pipelines using Slang and modern graphics APIs

Investigating advanced rendering techniques such as ray tracing, global illumination, and real-time lighting

Developing prototypes and demonstrators for visual digital twin applications

Running experiments, benchmarking performance, and evaluating rendering quality

Collaborating closely with researchers and engineers to integrate new technologies into ongoing projects

Presenting your work and contributing to technology evaluations

What We Offer

Work on cutting-edge rendering and digital twin technologies

Mentorship by experienced researchers and PhD-level experts

Opportunity to influence future ZEISS products and technology roadmaps

Access to modern graphics hardware and research environments

Possibility to continue as a working student for up to two years and/or write your bachelor or master thesis

Flexible working arrangements with a mix of remote and on-site work

Your Profile

Enrolled in Computer Science, Visual Computing, Computer Graphics, Computational Engineering, Physics, or a related field

Strong programming skills in C++ and software engineering fundamentals

Solid understanding of computer graphics concepts such as rendering pipelines, shaders, lighting, materials, or GPU programming

Interest in real-time rendering, physically based rendering, ray tracing, digital twins, simulation, or graphics systems

Experience with Vulkan, Slang, or CUDA or related technologies is beneficial

Experience with neural rendering techniques such as Gaussian splatting is beneficial

Ability to work independently and collaboratively in interdisciplinary teams

Good English communication skills

Nice to Have

Personal rendering projects

Graphics-related coursework

Open-source contributions

GitHub portfolio or demo projects

Students who have built their own rendering engine, game engine components, GPU applications, shaders, or graphics research prototypes are especially encouraged to apply.

Sounds exciting? Then become part of #teamZEISS and help us shape the future! Please provide your complete application documents (CV, transcript of records).

Your ZEISS Recruiting Team:

Selina Safradin

Original posting on ZEISS's site ↗

Listed on hirly, a job board. hirly is not the employer: ZEISS is hiring for this role.

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